GENRE : SPORTS
DEVELOPER: IGUANA
PUBLISHER: ACCLAIM
RELEASE DATE: 4TH QUARTER 1997


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Back - Nintendo 64 Previews

 
NFL QUARTERBACK CLUB '98

Iguana has been hard at work on NFL Quarterback Club 98 and it looks as if the time spent is beginning to pay off. Quite simply, NFL Quarterback Club 98 blows every other football title out of the water in terms of graphical splendor, and that includes EA's upcoming Madden 64. Furthermore Acclaim has captured all the NFL licensing in order to insure the most realistic football experience yet. Many see this as EA's biggest feat. After all, hungry statistic freaks are sure to complain about the fact that Madden 64 isn't equipped with official NFL team names (and possibly, colors). Still, the question remains: How does NFL QB Club 98 play? We recently took a trip down to Iguana to get a hands-on feel for the game. First of all, rumors have been spreading that screen-shots of the game are actually doctored and enhanced. This is totally false. We've seen the game in action and we can attest to the fact that is pure graphical eye-candy. It runs smoothly at 30fps (and this all takes places in hi-res, mind you) as well, which is astonishing.

While the game is nearing the final stages of completion, the team hasn't implemented the final touches on the AI system, thus preventing us from comparing it to Madden 64, which is virtually done. From what we did get to toy around with, though, the game is very promising and plays well even with tweaked AI.

Iguana has plans to incorporate all the little details that make football so great into the game. The development team is working on including an analog throwing system which allows for the quarterback to over-throw or under-throw passes. Small details like frosty breath coming from the players' mouths in the snow are also being implemented.


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