GENRE : ACTION/ADVENTURE
DEVELOPER: PROBE
PUBLISHER: ACCLAIM
NUMBER OF PLAYERS: 1


Review by J. M. Vargas
(Reader Review) 

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BATMAN & ROBIN

There was a really good joke on HBO's "Dennis Miller Live" this past 8/7/98: "The U.S. Postal Service is ready to release a new 32-cent stamp with a picture of famed movie director Alfred Hitchcock... for those of you who think that's too much money to pay for a stamp, the Postal Service also announced a much-cheaper stamp with a picture of director Brian DePalma" (if you're into movies, you're on the floor laughing; if you're not, sorry for wasting your time!).  If Alfred Hitchcock is to the suspense genre what Capcom is to 2D fighting games, then Brian DePalma is what licensed superhero games are, in the hands of Acclaim, to gamers: a cheap quick thrill that squanders its gameplay potential (it's Batman, for Christ's sake) and doesn't live up to the gamer's expectations.  The old Acclaim is back.

"Batman & Robin", like the Joel Schumacher-directed movie on which its based, is as fancy and enjoyable as a one-night stand with a one-armed/one-legged hooker (??!!); you're getting some satisfaction out of your money, but it just can't compare with being married to a woman that loves you from the heart for who you are.  It takes place over three 12-hour days (the Bat only comes out at night, you know) in which villains Poison Ivy and Mr.Freeze plan to take over Gotham City for their own nefarious purposes; as either of the three super heroes from the movie (Batman, Robin or Batgirl) you must find and piece together clues you find in the city by taking them over to the Batcave and into the computer, where you'll mix them and find out what to do next (yawn!).  This detective-wannabe part aside, it's a standard "Batman" game taken to the 3D level, with lots of baddies waiting to be repeatedly punched/kicked (when on foot) and plenty of vehicles that need to be destroyed when covering the massive terrain that occupies Gotham City (on vehicles).  Is this worth $45 and your time?  Nope, I'd rather do Monica Lewinsky's laundry :-O!

GAMEPLAY / FUN FACTOR:  C-


If it didn't have the license from the venerable Dark Knight attached to it this game wouldn't stand a chance, but being able to play as Batman on a 3D game for the first time is kinda cool for the first fifteen minutes.  Then it hits you that, for all the pre-release hype, "Batman & Robin" is either a rushed game that didn't tax the limits of the PSX or it got the attention from a team of Jr. programmers at Probe (makers of "Alien Trilogy" and "Die Hard Trilogy", two much-better licensed games for the PSX and Saturn).  The gathering of clues and ability to catch the bad guys PRECISELY WHEN YOU'VE DISCOVERED THE TIME TO BE THERE is a quasi-RPG element of strategy added, but it just doesn't come together as either enjoyable or an interesting-enough feature to warrant replay value after the first run.  All you need to do is being familiar with the plotline of the movie to have a halfway decent idea of what do do or where to go; you wouldn't go to the Science Observatory right at the beginning of the game, because you already know that Mr.Freeze stealing diamonds from the Gotham Museum happens first on the plot (and the clues inside the Computer back that assumption). 

Frankly, watching the movie in order to know what to do when playing the game sounds like cutting your left arm so you'll know how to get rid of your right eyeball (anybody who has seen the flick know what I'm talking about :-P).  A great deal of ideas were stolen from other games and mixed together for "Batman & Robin": the go-anywhere punch/kick gameplay recalls Eidos' "Fighting Force" (the button layout was stolen from Namco's "Tekken" series), the gathering of items (lasers, batarangs, bombs, masks) and 3D engine recall Eidos' "Deathtrap Dungeon" and Sir Tech's "Excalibur 2055" (with a rare switch to a fixed camera every once in a while, ala Capcom's "Resident Evil"), the driving sections recall the driving portion of Probe's own "DHT" and the obscure driving games "Felony 11-79" and "Red Asphalt" (only with much, much crappier control). 

And all those games that require nimble use of every button in the control pad (like "Forsaken" or "Black Dawn")?  This game obligates the player to switch between 'detective' mode (via a loop icon) and a 'fighting' mode with the R1 button, and every single button must be used and activated as needs arise.  Designers must know that their control design isn't exactly user-friendly (and also can't be customized but offers the gamer six pre-set patterns), because even in the 'detective' mode, your character's 'Jump' feature (that can be used to glide around) causes as much damage as a well-placed jump/kick; how's that for realistic collision-detection?  That's only one example of the many when the controller comes between you and the so-called fun of playing "Batman & Robin"; the analog controller isn't supported properly, with the character/vehicle you control wielding semi-uncontrollably when maneuvering the city landscapes, on foot or car/bike.

None of the many elements listed above come together and make the game a satisfying and 'whole' experience, which in turn demoralizes yet again the faithful who are still waiting, after all this years, for a good Batman game.  What we get with "Batman & Robin" is a rehash of all the bad games we've been playing for years waiting for the good one to break out every once in a while.  When the bad guys and their minions walk around mindlessly punching the walls and thin air, and they do as much damage to your super hero as you do to them, flashbacks from the many 16-bit crappy games ("Maximum Overdrive", "Spawn", "Batman Forever" and "Demolition Man" come to mind) come to mind.  The game may have 32-bit bells and whistles, but the AI of the bad guys hasn't evolved much in the past few years.

GRAPHICS / VISUALS:  C


There are no FMV cinemas from the Warner Brothers movie the game is based on (that increased the score, odly enough :-P); instead we get CG scenes with Mr.Freeze, Poison Ivy and our heroes posing and walking around, pointlessly wearing their costumes and setting up very little story (the cinema when you die, though, is a sweet sight of our heroes freezing to death).  There are 15-second loading times every time your character enters a different arena or leaves it (via a still screen and a filling bar; what about a "Resident Evil"-like door animation to make these more bearable? Nope!), and frankly the resolution of the game is very low-res and not very easy on the eyes.  The game seems to move at a steady 20/24 frames-per-second, the colors are almost monochrome and bland in their grayness (no deep colors visible anywhere) and the horizon seems to be drawing itself just a few feet away from your current position (sufficiently far not to be a concern during gameplay, but a very visible eyesore to the eye-candy conscious crowd).  The lifebars above the screen look like those in a fighting game, and although there are dozens of thugs that need to be punched/kicked those bars feel totally out of place in a game that looks like the pre-alpha version of "Nightmare Creatures" (ouch!).

Because the control isn't calibrated perfectly, there are many times when you'll be trying to hit an enemy, swim around water and/or drive around a corner; that's when the jerky animation and stiff body movements come into view and show that the motion-capture studio was probably being used by the "WWF Warzone" people at the time Probe needed their "Batman & Robin" animations.  You can't look at this game without appreciating the effort and quality-design behind Eidos' "Tomb Raider", the game that obviously inspired most of the gameplay ideas behind this latest Acclaim calamity.  The option/menu screens are OK (a redish sky with the Bat signal going around, just like in the movie's opening), and the developers even had the time to draw little anime-like images of themselves in the credits.  If it weren't because the game is faithful to the artistic design and style of the Joel Schumacher-directed movies (which I happen to dig, despite the idiotic scripts), the game would have gone straight into the 'D' category.  As it stands, "Batman & Robin" is a bad-looking representaion of an artistic vision that comes through at bits and parts (those outfits and vehicles, especially Robin and Batgirl's bikes, are cool).

MUSIC / SOUND EFFECTS:  C-


There are a few one-liners from the villains during the menu/option screen ('Everything... FREEZES!"), and I'll be damned if I know where those samples came from (a good bet is that those aren't really Schwarzenegger and Thurman).  What little voice samples there are in the game come across clearly, but the music is just a series of annoying loops that recycle the 'new' Batman theme (not the one Elfman composed for the Burton movies) over and over every few minutes.  Our super heroes vocabulary during the game is reduced to a series of annoying yells (Batgirl's in particular), but when you consider that the alternative was hearing Silverstone talk it isn't much of a loss.  The sound effects are lackluster and need more variety, and are as unimaginative as the premise itself.  For shame!

OVERALL:  C-


The need to play wannabe-detective is a slight incentive to give "Batman & Robin" a try, and it puts it just a step above the dreadful and brain-dead "Spawn" from last year.  A great deal of talented people from many entities put together their heads for this one (Warner Brothers Interactive, DC Comics, Acclaim, Probe), yet the result is a less-than-mediocre game that feels more like product than anything someone put their hearts and love into.  Two spots are needed on your memory card to save the game (up to three saved games can be stored), and I frankly suggest you do rent this puppy if you get a chance; you'll be able to appreciate your "Tomb Raider"-like games and other driving titles in your collection after witnessing how Probe butchered the fun out of their own.  Forty-five bucks?