GENRE : PUZZLE
DEVELOPER: TAITO
PUBLISHER: ACCLAIM
NUMBER OF PLAYERS: 1 or 2


Review by J. M. Vargas
(Reader Review) 

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BUST A MOVE 2

The slogan for the American release of this game back in 1996 was: "So addictive... it should be illegal!"  They got the first part right about the game, it is an addictive and very fun puzzle game; the second part is also correct, but they are talking about the hedious artwork in the cover of the game, featuring a guy with his eyelashes being held open against his will by some sort of eye-opener (a truly sick picture that does a disservice to the whole package). But seldom does a good game bomb at retail because of lackluster packaging (although the opposite seems to happen very frequently, I wonder why??!!), and "BAM2" is the second game that made me open the wallet and buy a PSX (Capcom's "Resident Evil" was the first) back in 1996, when it was selling for $39.95 and came packed in those big Saturn-like CD cases.  For a while the game became a rare find, but now it has been re-released by Acclaim for both the N64 (as a $45 cart, ouch!) and the PSX (an affordable $20); Toys'R'Us stores have their leftover stock of "BAM2" Saturn copies as a $10 fixture.  Regardless of what next-generation system you have, "BAM2" is available and ready to addict you like few puzzle games before; the question arises, though, if a cutesy and kiddie two year-old puzzle game is still worth your PSX dollars in 98.

For those who got here late (sorry 'Phantom'): Taito's franchise "Bubble Bobble" characters Bob and Bub, a couple of colored (green and blue) dinosaurs that have an attachment for throwing and spitting out multi-colored bubbles, made an appearance on this SNK ("Bust-A-move") arcade game that had players shooting them colored bubbles to a descending roof.  Connect three in a row and all three will burst, along with any other bubble attached bellow the exploding three; on a two-player game, the bubbles you burst will appear on your opponent's screen and mess him/her up big time (and you can bet that he/she will be trying to do the same to you).  The sequel, "BAM2", was released in Japanese (and maybe foreign) arcades but I don't think it made it to American one's (probably because the original is still going strong), so console gamers now have a chance to experience an improved version of Taito's long-running puzzle franchise (they are up to "BAM4" in Japan, although "BAM3" did make it to the US via a Natsume/Tommo-released Saturn version... which sucked big time in my honest opinion, but I digress).  So, how does this little game stack up to the PSX competitors in the puzzle category?  Unlike the Saturn and N64, there are plenty of puzzlers out there in Sony-land: Capcom's "Super Puzzle Fighter II Turbo", Tecmo's "Stackers", Jaleco's "Tetris Plus", Sony's own "Intelligent Qube", the obscure first-generation "Geom Cube", etc.  How does "BAM2" stack up (pardon the timely pun :-P)?

GAMEPLAY / FUN FACTOR:  A-


"BAM2" features a few interesting and entertaining single-player modes: Puzzle, in which you go through an alphabet universe solving screens in groups of three per letter.  And Player Vs. Computer, in which you will go up against a cast of progressively-harder cartoony characters in order to reach a final boss.  Finally, there's the Player Vs. Player mode, in which two players will compete on a same-screen battle with each player getting a stack of bubbles that need to be cleared by dumping them into each other's stack... not good for friendships or relationships anywhere!  Each of these three modes features customizable options for difficulty (from very easy to expert) and look ('Normal' and 'Variety'), which makes "BAM2" accesible to small children, women and people who rarely (if ever) play videogames, and want to hop in and trade blows with a veteran gamer.  The AI on the single-player options is either very dumb or a merciless killer, and some of the screens in Puzzle mode are just too easy and can be cleared with a single, well-placed shot.  That aside, this game's a fun play with or without anyone there to play with you...

..but it would be preferable if another bud dropped by and started the magic of two-player rolling again.  This game ranks up there with the two-player classics ("Gunstar Heroes", the "Mario Kart"/"Street Fighter"/"Tekken"/"VF" series, etc.), because it requires several random elements to succeed: dexterity of a pool player is needed to aim those hard-to-squeeze bubbles in tight spots, luck of getting the bubble wanted WHEN it's needed (you really need a yellow bubble, but you keep getting anything but the yellow one's!), the building of a huge pile of bubbles UNDER a threesome that can be destroyed (therefore sending a monster KO to your opponent), etc.  Another potential random element are the Special Bubbles that can burst all the bubbles of a certain color (Star bubble), destroy all bubbles in its path (Metal bubble), or be in place in the regular puzzle blocking your path (Jama bubble/block).  Forget all the other multiplayer puzzle games out there (and there are some really good one's out there), the "BAM" series beats them all down in (a) the fun factor of just killing time by doing nothing productive, and (b) doing it with your loved one's regardless of their feelings and abilities (or lack of) playing videogames.

GRAPHICS / VISUALS:  B+


Although cartoony 2D sprites over lifeless still-screen backgrounds seem like old news on the PSX (and no, we're not talking about freaking "Punky Skunk" :-), "BAM2" is such a rainbow of colors and funny 2D sprites that your heart must be stone-cold if the game's cuteness doesn't crack a smile out of your face.  Back in 1996 this game stood up (in my opinion) because of its multi-color graphics comparing favorably with the first-generation of PSX gamers, and their then-trademark 'brownish low-res' look.  Since then many more games on PSX have given players a multitude of games with a rainbow of hues, but "BAM2" did it first and did it good (I'll cast a momentary eye on the fluid sprite movement in "S.P.Fighter II", which is better than "BAM2" and its choppy but lovable moving sprites in Puzzle mode).  The menu screens could have looked a tad better (they seem like left-over fonts for programming-eyes only), and there's this pointless rendered FMV cinema of Bub (or Bob??!!) walking left-to-right toward... we never know, because the walking-clip is all we're shown.  Damn, if you're gonna film someone going toward something, you better damn show the audience where that individual (or colored dinosaur) is headed toward... Film 101! 

The cast of characters lack any names or identities... come to think of it, the game's manual does a beyond-s****y job of indoctrinating newbies into the Bub and Bob universe Taito has created around them.  Some of these guys are just so adorable, you'll have to come up with your own nicknames to identify them: there's 'Decapitated Hello-Kitty Cat', there's 'Vampire Boy', there's 'Pink Puffy Lady' (no relation to the musician currently exploiting the death of Notorious B.I.G. for all its worth), and so forth.  Unfortunately none of these characters are playable (they appear only in Player Vs. Computer mode as your enemies), which means that you are forced to sit, play and watch either Bub or Bob jump up and down in happiness when winning a round, or bend-over and cry in shame when defeated (or in anticipation of what they know is coming to them... ouch! :-O).  A perfect example of basic and utilatarian graphics done to serve the game's design, rather than an attempt to cover for an absent one (which still doesn't explain why some times the bubbles look bigger/smaller than on a previous match... optical illusion??!!).

MUSIC / SOUND EFFECTS:  B+


The music is an insane mix of kiddie-anime tunes (we're talking south of "Pokemon" demographics anime here), wacked-out sound effects of bubbles exploding and bursting bellow others (you'll hear that deep and resonant echo when more than three are bursting out, and the never-ending sound of your canon rotating left/right), and tacky but lovable Japanese one-liners that range from the acceptable ('Vampire Boy' constantly yells something that kinda sounds like "Israel!!") to the downright tacky (the "Taakaaay" that comes when selecting an option in the menu screens).  Some of these tunes and sound effects are recycled from the original "BAM", and are recycled yet again in "BAM3" for the Sega Saturn (minus new one-liners and some remixing of the tunes).  That would be considered lazy programming if these sounds/tunes weren't such a trademark of the series, the same way the rings and jump sound effects of "Crash Bandicoot" or "Sonic the Hedgehog" are.  And some of those tunes are actually quite catchy and hummable; I won't be importing the soundtrack, but I won't be going to the Option menu and silence them (which is your choice, along with adjusting the volume of the sound effects and other stuff).

OVERALL:  A-


So what version of "BAM2" should you get if you happen to be wealthy (or addicted, like mua :-(! ) enough to own all three next-gen consoles?  Since they are all 95% identical I'd have to say the Saturn version, for $10 (and an exclusive Game Editor feature), is worth getting if you actually hook up the system to your TV on a regular basis.  N64 has only two other puzzle games in their whole line-up (the underrated "Tetrisphere", and the recently-released "Wetrix"), but paying close to $50 for a two year-old game in today's market is a tough cookie to swallow.  For $20 the re-released version of "BAM2" on PSX comes in a shiny jewel CD case (unlike the bulky box of the first print back in 1996), and is the one to get if the PSX is your primary system for gaming needs.  Regardless of platform, "Bust-A-Move 2" is the essential game for a videogaming party in which a multitude of friends will turn into foul-mouthed enemies bent on nailing your carcass one more time... the cuteness on the exterior masks quite effectively the deadly addictiveness that has made some of us fans for life of the misadventures of Bub, Bob and Co. Just watch out for those annoying PSX loading times... they are a bitch on "BAM2".