GENRE : ADVENTURE
DEVELOPER: WARP
PUBLISHER: ACCLAIM
NUMBER OF PLAYERS: 1


Review by J. M. Vargas
(Reader Review) 

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D

With all the hype surrounding Sega's upcoming Dreamcast system comes speculation of what killer-apps Sega's new baby will feature for its November launch in Japan.  The first confirmed non-Sega game for Dreamcast is Warp's "D2", a sequel to the Japanese cult-hit that was released for the 3DO/Saturn/PSX in both Japan and the US in 1996 (under Acclaim's label).  Under the guidance of the weird but talented Kenji Eno (the Dennis Rodman of the Japanese gaming industry), Warp has become one of Japan's most well-known and recognized development houses with cutting-edge and different games like "Enemy Zero", the "D" series, a game with no graphics (just music/dialogue/sound effects), and other secret projects not yet public.  It is also one of Sega's biggest second-party developers, since Mr. Eno and the management of Sony of Japan are at odds about the company's approval policy of outside games.  Think of it as the Japanese equivalent of the Working Designs/Sega debacle from the 1997 E3 show, but in reverse; the same way we American PSX gamers will be the lucky recepients of WD's exclusive quality titles, the Dreamcast crowd will get the best Warp has to offer.  Touche baby! 

Which means that "D" will probably be the only Warp game ever released for the PSX in North America, which is both a darn shame (this is quality product) and a blessing in disguise (because it is FMV-based, there are major flaws).  You play the role of heroine Laura, the daughter of a well-known Los Angeles doctor that has gone postal, shot several of his patients, barracated himself inside the building.  Since the police don't know if Dr. Richter Harris is holding any hostages (he ain't talking), Laura drives to the hospital and volunteers to go inside and try to ration with his old man.  All hell breaks loose, literally, when Laura walks through the doors and witnesses her father's carnage (gruesome stuff) and a mysterious "warp" gate opens out of thin air... your on your own from here sweet little Laura, good luck!

GAMEPLAY / FUN FACTOR:  B-


You can't judge the gameplay of a FMV game the same way you judge the gameplay of games like "Bust-A-Move 2", "Croc", "NBA Live" or "Einhander"; apples and oranges my friend, because just like with "Myst" and "Riven" you are judging the amount of excitement, fear, involvement and polish that went into the details of the game (do the puzzles make sense?, is the look of the hospital gothic enough?).  "D" has plenty of good graphical touches that lift it from dreck like "Corpse Killer" and "Double Switch" (I'll take CG characters over cheesy actors anyday), but the puzzles are too obvious and the length of the game an irritatingly short two hours or less (much less if you know the way).  There won't be need for you to look for any FAQ's because this game is 1/100th the difficulty level of toughies in the genre like "The 11th Hour".  The game could have been longer, tougher, better designed and/or taken better advantage of the PSX's graphical capabilities to make "D" a more involving experience, but I guess that is the price of being 3DO code ported as first-generation PSX fodder for the hungry masses (did anyone actually pay $59 for this?). What little control you have over the on-screen actions of Laura is limited to touching the control pad in the direction you want her to move, and the use of a single button to select an item from the one's you pick as you walk through the hospital (except for a "Dragon's Lair"-type sequence deep into the game). 

Laura has a magic mirror that can guide you when you are truly stumped (which won't happen often if you have an IQ above single-digits), but its clues aren't too helpful and the thing will only allow you three chances, so don't be greedy!  Like with any movie, TV episode and/or media form, your first time(s) playing "D" will be the best simply because, despite all the above-mentioned flaws, it is an intriguing game that wraps the player into the plight of poor little Laura.  Like a good director, Kenji Eno and his programmers cut the camera toward Laura and captures the emotions she is going through at certain key moments of the game's plot.  Playing "D" is like controlling an interactive version of a Hitchcock-directed version of "Rosemary's Baby", while better-known horror games like the "Resident Evil" series go for the "Dawn of the Dead" thrills and gore.  You can go for weeks without playing the game, but then pick it up one stormy night and play it in the dark, and still get your fair share of kicks out of it IF YOU ARE A FAN OF THE GENRE.

GRAPHICS / VISUALS:  B-


The best-looking version of "D" by far, easily erasing the painful jaggies and diluted colors of the badly-compressed Saturn and 3DO versions, although it took three CD's to get the game on PSX while the Saturn/3DO version fit on two.  A game that has managed to age gracefully despite the cutting-edge advancement in graphics since the game's release in early 1995, "D" was rendered with Amiga computers and animated without the benefit of SGI workstations, which gives the game that "artsy" look of an independent film (someone's baby).  Laura, Dr. Harris and the surrounding environments animate as believably as CG could in the early 90's, and to watch it today is to wonder why did so many FMV games relied on cheesy and mood-killing FMV when rendered actors are twice as believable for half the price (and the pleasure of not dealing with union thugs).

There are moments of intense violence and gore throughout "D" (including rotten corpses and canibalism), but they are not as troubling as they used to be in the days before "Bio Freaks" and "Resident Evil" desensitized the 32-bit crowd.  The game's 'T' rating is more than adequate, but gamers with impressionable children might want to think twice about letting their toddlers be exposed to these 'warped' scenes of violence.  And yes, by the time you reach one of the game's three endings (depending on your actions and feelings toward your father) you will know and see what the "D" stands for... I ain't telling, no sir!.

MUSIC / SOUND EFFECTS:  C+


The "Resident Evil" curse strikes again.

The music and sound effects in "D" are movie-quality, with the eerie footsteps of Laura walking through the marmol hallways of the gothic hospital filling your heart with anticipation, and the surprises around every corner (like any good movie should) punctuated by bladder-shaking moments of loud noise and shrieks (watch out for that room full of spikes, or you're gonna loose your lunch!) that wouldn't be out of place in a Hollywood horror flick.  The music switches between an eerie and never-ending background noise (a "Quake"-like sound without the murmurs), and your usual musical scores designed to raise the pressure and make you seek cover behind the couch.  As good as "RE", but since there is less game here the amount of music and sound effects is very limited and not red-book; Grrrrr!

The voices, though, are an abomination that single-handedly brings down the score of what could have become a strong 'B' title, just like with Capcom's horror series.  Laura has this annoying "Ahhh!" shriek that she utters every time she encounters danger, and she has no other words or phrases throughout the game (a heroine without a personality?).  Dr. Richter Harris' head pops up every once in a while to give her daughter clues of his whereabouts (don't ask), and his erratic and emotionless lines are out of synch with the lips.  Why didn't Acclaim redo the crappy dialogue from the 3DO version localized for the States by Panasonic is beyond me, but it almost sinks "D" into oblivion and undermines Laura's emotions and feelings at every turn; it's almost as bad as watching Italian movies that are badly dubbed (:-P).

OVERALL:  C+


Funny that, when reviewing the Saturn version of "D" for another site, I scored the game much higher than the better-looking PSX version because (a) there are higher standards for games to stand out on the crowded PSX market (there are other FMV games like "Riven" and "Broken Sword" that have raised the standards), and (b) because I lumped "D" together with its Saturn-exclusive sequel "Enemy Zero" to make it a coherent whole (Laura, a CG actress of sorts, returns for "EO" playing a totally new character).  A solid rental will satisfy most gamer's curiosity for what "D" has to offer, but it might become part of your collection if you're in the mood for a game light on puzzles but strong on atmosphere.  Just remember that, if you become attached to Warp and the whereabouts of their digital actress, a Sega Saturn ("EO") and a Dreamcast ("D2") are required to follow the saga of the blonde babe that walks softly, but carries a big stick.  Recommended!