GENRE : VARIOUS
DEVELOPER: FOX INTERACTIVE
PUBLISHER: FOX INTERACTIVE
NUMBER OF PLAYERS: 1


Review by J. M. Vargas
(Reader Review) 

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DIE HARD TRILOGY

Probe's "Die Hard Trilogy" was one of 1996's best games for the PSX, and at it's time of release one of it's most expensive (I paid $64.95 + tax for it...wow!).  The chance to play three different types of games for the (back in the dark days of 1996, before the N64 and PSX budget line-ups) price of one was an enticing proposition, not to mention that each game was loads of fun.  Now "DHT" is part of the "PSX Best" line-up, which means brand-new copies can be found for between $19 and $24 and that a whole new audience of gamers will be exposed to this oldie but goodie.  Does it still play like it once did two years ago?  Is it still worth pulling every once in a while from the shelf for a quick round of viscious mayhem (this game ain't rated 'M' for anything!)?  In other words, is it worth twenty pictures of George Washington is you've never played it before?

For those of you who got here late (like the Phantom usually says): "Die Hard Trilogy" features three different types of games, each wrapped inside the main plot element of one of the blockbuster movies that have propelled Bruce Willis into worldwide stardom.  "Die Hard" features a behind-the-character view as you control John McClain through several levels of the Nakatomi Tower in Los Angeles, shooting bad guys, collecting ammo/health and saving hostages (think "Loaded" or "Machine Hunter").  "Die Harder" is like Sega's "Virtua Cop" taken to a ridiculously high level of gore and mayhem, in which McClain still has to kill terrorists and spare the lives of dumb passersby that stick their neck where it don't belong.  And "Die Hard with a Vengeance" takes you and your Samuel L. Jackson sound-alike through several levels set in New York City, where you have to drive a taxi/school bus/patrol car from bomb to bomb, detonating them by coliding against the objects hiding the explosives (you detonate a bomb to save people?); think of "Twisted Metal 2" on steroids, but instead of shooting other vehicles you run over pedestrians in order to get fastest to the next bomb (it makes no sense to spare civilian lives in the first two games only to run over them in the final one, but you have to play it to understand that killing hostages DOES NOT AFFECT YOU... license to spread ammo, yahoo!).  Bruce Willis, like Michael Jordan, is too expensive a property to be in this videogame (that's Activision's headache), so don't look for him or his voice anywhere in this videogame... just the essence of his presence in the form of corpses rotting and exploding left and right.  "12 Monkeys" this ain't!

GAMEPLAY / FUN FACTOR:  A-


The main gripe with all three games is their reliance on digital controls, which were fine for their time but which will seem a little stiff for those of us spoiled by the sweet analog control of "Crash Bandicoot 2" or "Super Mario 64".  But each game inside "DHT", although not as good as a stand-alone game in their respective genre (they are just too short), is loads of gruesome and sick fun.  My favorite is "Die Hard with a Trilogy", where the driving takes a backseat over the sweaty anticipation of trying to ram an opponent (ala "Chase H.Q.") or reaching the bomb through a street full of vehicles hell-bent on blocking your path while the clock on the corner mercilessly ticks down to Armagedon-time; wiping the guts and blood off your windshield with your vehicle's wipers and hitting a booster that will send you flying through the air are the game's highlights. 

"Die Harder" is a neat exercise in "Virtua Cop"-style game mechanics, and although this type of game hasn't evolved much since the days of "Duck Hunt" it can still be extremely fun provided you use one of the many third-party light-gun peripherals (the control pad works, but it isn't accurate or calibrated-enough); the highlight of this one is the extreme damage you can cause on the backgrounds Þ­(virtually ANYTHING in the game can be punctured with holes).  And although it has been done better in other games, the portion of "Die Hard" is an excellent shooter in which you control McClain as he goes through the tower, shooting bad guys and avoiding gun fire as you set to detonate a bomb in every floor before moving to the next one; not only must you be quick to avoid damage and set traps where you can kill as many terrorists at once as possible (use a grenade in a packed room), but memorizing the layout of the floor will help you move around and find the quickest way back to the elevator when the countdown of the final bomb begins.  A radar screen will help you navigate your surroundings (same for "D.W.A.Vengeance"), so getting lost is not an option... shoot, drive through, or shoot again if you want to get out in one piece.

GRAPHICS / VISUALS:  B


By today's standards, the graphics are messy and look like the cream of first-generation PSX games (you should look at how bad this PSX code looks on the Probe port of "DHT" for the Saturn... ugh!), with plenty of eye-catching lens-flare effects and explosions right out of "ID4" (the movie, not the crappy game).  Shame that every human being in this game looks like disjointed cardboards with a face attached to them, and walk like a hunchback puppet being handled by an epileptic puppeteer (that's a nice image).  The vehicles, buildings and surrounding levels on all three games are blocky and squarish, and the low-resolution makes them look quite dated by today's standards.  On the positive side, all three games run at a constant 20-24 frames-per-second with only an occassional dip when there is a flood of bad guys or vehicles aiming at you.  "Die Hard" uses a cool effect that "fades" the walls around you when you walk/run by them, and "D.H.W.A.Vengeance" uses all the corners and avenues of a city setting to mask and disguise any pop-up; only "D.Harder" has a severe problem when McClain is outside the Washington D.C. Airport, and the surroundings just appear out of the black, "Daytona U.S.A."-style (for the Sega Saturn).  Not the prettiest game you have ever seen, but for 1996 standards it was OK.

MUSIC / SOUND EFFECTS:  B+


This game's McClain sound-alike has the one-liners down pat, and they mostly come at the right time.  Your on-screen persona will scream "Ouch!" and "Sorry!" when getting hit by enemy fire, or when accidentally killing innocent bystanders; my favorite is the ever-present "I need an aspirine", but unfortunately this ain't "Gex" so there are only so many times you can hear the same line before it bores you silly ("Die Hard with a Vengeance" at least has the Samuel L. Jackson sound-alike to add variety to the lines... "why me, what does this has to do with me?" and "are you aiming for this people?" will be stuck in your head the first time you play this section of the game).  The sound effects are much better than the graphics, but unfortunately aren't innovative or ground-breaking; they are clear and come across as the sound effects of the action movies they seek to emulate, but lack sparkle (the HUGE explossion bass, however, rocks the house).  Shame that the music in the game SUCKS harder than Monica Lewinsky when she is high on Nyquil (ouch!); generic hip-hop, muzark keyboard compositions for action scenes, tense military drums for an airport confrontation... yawn!  Not a memorable tune in the whole CD, just lots of bullet sounds and beefy explosions.  Hey, how many of you remember the music in "Predator" and "Striking Distance"?  Exactly!

OVERALL:  B+


Rent it to be on the safe side, but rest-assured this puppy didn't become a "PSX Best" title by sitting on the shelf collecting dust.  This game has action, blood, guts and glory (like the lady in the 777-FILM commercial :-P), and what it lacks in music and graphics it more than makes up in old-fashioned gameplay.  "Smash TV" and "N.A.R.C." move over, tough-talking N.Y. detective John McClain is here to make the bad guys cringe at the sight of his unshaven mug, his hangover look, and his sharp tongue.  Just be sure to buy a paperback book to read during a couple of "Loading" screens when switching from game to game... may I suggest Howard Kurtz' "Spin Cycle: the White House Communication Office versus the Press"?