GENRE : FIGHTING
DEVELOPER: TECMO
PUBLISHER: TECMO
NUMBER OF PLAYERS: 1 OR 2


Review by J. M. Vargas
(Reader Review) 

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DEAD OR ALIVE

Kudos to Tecmo for finally beginning to show creativity and quality-control in their latest batch of PSX games.  After the dismal "Tecmo Superbowl" and the underrated "Deception", Tecmo is back in form with "Stackers" (fun and harmless little puzzle game), "Monster Rancher" (the sleeper hit of the Christmas '98 PSX line-up) and this beautiful gem of a fighting game, the Model-2 based arcade brawler "Dead or Alive".  As close to Sega's "Virtua Fighter 2" as the PSX will ever get (ditto for Hudson's "Bloody Roar" and Sega's "Fighting Vipers"), "DOA" has enough good points to make it stand above the crowded field of PSX fighting games, but enough derivative and cliche elements to keep it next to the likes of "Tobal #1" and "Dynasty Warriors", and bellow the standard-setting "Tekken 3" and "Street Fighter EX+Alpha".  Oh well, at least it isn't "Criticom", "VS." or "Mortal Kombat Trilogy".

GAMEPLAY / FUN FACTOR:  A-


Three-button set-up, and a "VF" deja-vu feeling permeates the entire playing experience of "DOA", which isn't a bad thing if you (like me) enjoy the best Sega brawlers AM2 and AM3 developed for the now-defunct Saturn ("Fighters Megamix", "Last Bronx", etc.).  By incorporating (a) danger zones instead of ring-outs that send fallen foes flying into the stratosphere, (b) a turn-about button (somewhat similar to the grapple technique of SquareSoft's "Tobal #1") and a hold-the-pad-back-to-block that allows for faster and meaner fist-a-cuffs, and (c) lots of moves and techniques that are confined to a 2D plane (again, just like the "VF" series), "DOA" has the right elements for both button-mashers and fighting-fanatics to give this one a look.  And yes, the bouncing-breasts are good for (a) a laugh or two, and (b) for teenage boys with raging hormones to post tons of useless but amusing notes on usenet groups that might generate an additional sale or two.

GRAPHICS / VISUALS:  A-


If the backgrounds were as detailed/animated/better-faked as the awesome Saturn version of "Dead or Alive", and if more visual extras were added to the standard "VF" look (something akin to the "Tekken 3" or "Tobal #1" side-scroller/dungeon bonus modes), this game would have gotten a much deserved A+.  But what we have here ain't bad by any measure: high-resolution graphics, 60 frames-per-second with a level of detail on the texture of the characters and their gazillion hidden outfits that (dare I say it?) rivals the awesome "Soul Edge/Blade" of Namco (which ran at half the speed of PSX "DOA"), and not a hint of slowdown ANYWHERE, EVER!  The cast of characters look good and move even better (smooth as Aunt Jemima's syrup...???!!!), but sadly lack any distinctive personalities.  "Ninja Gaiden" star Ryu Hayabusa is nothing but a lackey for Sega's Kage, Zach is like the "VF2" character Leon pretending/acting/moving like a white Dennis Rodman, and so on and so forth.  The female characters, which are pretty much carrying the game in both its print advertisements and hype, are faster and lethal than most of the guys; you can tell more attention and detail was spent on them than the other characters, but that's Japan's wacky and sexist culture for you.  But on the whole, the ten selectable characters (including two hidden one's) balance each other out just like any good brawler should.  Shame that the backgrounds of PSX "DOA" are so plain and dull, and rival the original "Tekken" in boredom.  The price of a being a looker, I guess.

MUSIC / SOUND EFFECTS:  B


The music is unremarkable, and lacks the hard-edge of "Tekken 3" or the heroic feeling of "Soul Edge/Blade".  At some points "DOA" sounds down-right pornographic, as do some of the female character's taunts and Japanese lines when they pose for their winning stand.  Tina, for example, has a winning pose and quote that, combined with the music, gives me a flashback to the "me love you long time, me love you so much" scene with a Vietnamese hooker from Stanley Kubrick's 1987 flick "Full Metal Jacket".  Other sounds in the game are either really cool (like Bayman's neck-crack) or just-plain lame and juvenile (don't get me started with Lu Kang...I mean, Jann Lee's screams :-P).  The punches and kicks come across with gusto, and the resonance of those explosions when a character hits the ground in a danger zone is satisfying.  Thank God Tecmo didn't even think of translating the dialogue; wacky unintelligible Japanese is always good for a laugh or two (and when combined with them bouncing breasts, lots of Jolt Cola and a late-night gaming binge...ohh my!).

OVERALL:  B+


Tecmo was smart to release "Dead or Alive" before the "Tekken 3" hype machine kicked into overdrive this past May 1st. (Sony was also smart by also releasing their 1st Quarter brawler, "Bloody Roar", months before Namco's baby wiped their sales potential off the charts).  Shame that now the game will likely be overlooked by the masses, and not be given it's due recognition as a top-notch brawler in a system overflooded with mediocre stuff.  High-res, 60 fps, lots of moves, and depth galore!  Cliches aside, "DOA" gets thumbs up from this jaded "Virtua Fighter 2" junkie that needs to have those thumbs hurting with the sucky PSX control pad.  When will Sony wise-up and realize we need a better control to enjoy our fighting games?  But that rant belongs to another review... a "Street Fighter" review!