GENRE : SHOOOTER
DEVELOPER: EXACT
PUBLISHER: THQ
NUMBER OF PLAYERS: 1


Review by J. M. Vargas
(Reader Review) 

Image 1
 
 
Image 2
 
 
Image 3
 
 
Image 4
 
 
Image 5
 
 
Image 6
 

Back - Playstation Reviews  
 
GHOST IN THE SHELL

Where would THQ's finances be if it didn't have a good localization department to find some Japanese goodies that weren't going to make an American debut if it weren't for them?  You can only release so many WCW wrestling games, fishing games and licensed GameBoy cartridges to pay the electric bill before the need for recognition from your industry peers as an "auteur" of good things kicks in.  Not every game localized by THQ is a big commercial hit at retail (Jaleco's "Bravo Air Race" and Taito's "RayTracers" bombed), but the handful of games that become best-sellers (like their latest RPG hit "The Granstream Saga") help in complementing the profits from the usual hits and cushion the blow from the in-house and co-developed games that bomb (like "K1: The Arena Fighter" and the infamous "Vs.").

And then there's "Ghost in the Shell", a niche product with strong appeal to fans of videogames and Shirow Musamura's comic book/motion picture.  Although it received decent critical acclaim, the game failed to get enough attention in the very competitive Christmas season of 1997 to break through the pack and become a commercial hit.  Which is a shame because, despite not being for everyone, "GITS" has the futuristic vehicle-shooter gameplay and the usual bells and whistles of a third-generation PSX game to warrant a good strong look.  Although not based on the hit anime motion picture, the game's storyline is faithful to the successful manga comic book set in Japan and even features over ten minutes of never-before seen FMV anime cut-scenes from the makers of the theatrical flick (complete with less-than-competent American voice-overs).  Do you consider yourself an anime freak and/or a fan of Japanese pop culture?  This game should satisfy your "otaku" thirst.

GAMEPLAY / FUN FACTOR:  B


The game was developed by Exact, the makers of the popular "Jumping Flash!" series that were early pioneers of digital 'go-anywhere 3D' gameplay in the PSX's first generation; "Ghost in the Shell" plays very similarly to the previous "JF!" games, but enough new improvements have been added to the engine to make the third time a charm.  You pilot a Fuchikoma tank, which can shoot rockets and lasers (upgradable via power-ups) as well as walk/climb/slide into any surface on the horizon, ala Spiderman.  For a little over fifteen levels, your Fuchikoma must disable mines, shoot bad guys with flame-throwers and grenade-launchers and defeat a robotic end-boss at the end of a every level.  Although there are instruction menus at the beginning of every mission with level objectives, it's safe to assume that you must shoot everything aiming at your tank and that moving forward is the best route (although in some smaller arenas you might have to clear every enemy in order to go to the location of the final boss, or some variation).

You only have a life-bar that needs to be kept filled, or its back to the beginning of the level if you die while playing (which is bound to happen with some of the cheaper bosses in the end of the levels, particularly the laser-spewing one in the Sewer level); there are enough health power-ups to keep your bar filled, but avoiding enemy fire and taking as little damage as possible is key to making it fully healthy to the end of the level, where you'll stand a better chance of defeating the boss.  The radar on the corner of your screen is pretty handy for detecting enemies ahead of you, and the maneuverability and dexterity of the Fuchikoma can get you out of many tight situations.  Think of "GITS" as a third-generation evolution of the gameplay elements of Sega's "Virtual On", Namco's "Cybersled" and Exact's own "Jumping Flash!" games.

Only drawbacks on the game: it's a 3D-based vehicle-based shooter, and there are some who just can't get into the mood of all these 'robotic machines gone haywire' cliches that are common in Japanese pop culture; it would have been nice to control any of the characters in the "GITS" series instead of their vehicles.  The analog control is supported, but it feels just as tight and precise as the digital pad; there aren't any major advantages to controlling the Fuchikoma with analog, since most of the 'evasive' maneuvers (slide left/right) rely on the L and R buttons.  Also, the lack of a difficulty option means that the game is set on a permanent difficulty level, which is surprisingly easy on some levels and a toughie on others, with most of the levels falling somewhere in between; also, some of the enemies regenerate behind you once you've cleared the level (ala "Turok: Dinosaur Hunter"), which sabotages the strategy of taking damage going forward all-guns blazing and then returning for health power-ups.

GRAPHICS / VISUALS:  B+


Truly a 'go anywhere' 3D-engine, "Ghost in the Shell" allows your tank (a nifty-looking nimble marvel that looks like a red crab with weapons attached to the front and side) to climb under buildings, on the side of fences, the roof of warehouses, ANYWHERE you want.  Exact, who went eye-candy crazy as best they could with their early "Jumping Flash!" games, doesn't disappoint with their futuristic graphics that feature a speedy 24-30 frames-per-second with minimal foggy pop-up at a medium-resolution.  There are red/blue/green colors prominently featured on the crazy mech designs and enemy fire, as well as the ocassional foot soldier with cool-looking weaponery (check out the little dudes with flame-throwers); still, most of the colors are of the monotone and dark variety (grey, brown, black, etc.).  Most of the game takes place in a 'behind the tank' third-person view, although it will automatically switch to a first-person view when the tank's back is up against a wall or solid surface.  No complaints from me though, since they'e both highly-controllable and show you everything you need to see.

The FMV cinemas are flawless and are as cool-looking and animated as the well-known movie, not a surprising feat when you consider that the same Japanese artists that made the flick also did the cut-scenes (a little over ten minutes).  The PSX has always exceeded Sega's Saturn ability at displaying and compressing FMV, and "GITS" is no exception; with no jagged edges and/or lagging frame-rates, "GITS" cinemas (which can be viewed at any time via an option in the menu screen) are as good as watching a quality VHS dub.  The aforementioned menu/option screens feature a cool 'green wireframe' effect (also used for the level objective screens before entering a new level), which shows just how fancy the developers can get when the game demands it: certain levels take place totally in the dark, and the Fuchikoma will automatically switch to this 'green wireframe' mode for you to keep playing.  Pretty cool stuff!

MUSIC / SOUND EFFECTS:  B


The English dub of the "GITS" FMV cinemas isn't as sharp and flawless as the movies themselves, featuring questionable voice talent that seem more concerned with earning an additional paycheck than in giving these characters halfway-decent personalities.  The rest of the package, though, is quite a swet deal: movie-quality sound effects (especially the lasers and the ever-present metallic sound of your Fuchikoma legs touching every surface) of the 'computer and button-switching' variety, as well as atmospheric and futuristic music (that could only be described as 'futuristic anime' tunes) makes "GITS" a well-rounded and inmersing package, soundwise.  Let's see a N64 cartridge (other than "Tetrisphere") come up with such a technically-competent array of futuristic sounds/music.

OVERALL:  B


Hopefully Marvel will contact Exact about programming a cool 32-bit Spiderman game, because when it comes to the physics of an engine that could recreate 'go anywhere' 3D environments, "Ghost in the Shell" is a good example of how far technology has been pushed on the PSX.  Anime fans and hardcore otaku gamers who have given up on getting laid anytime soon (ahem!) can find this puppy for $30 or less at most stores; the rest of us can rent it and experience the goodness of a Japanese licensed product that (almost) lives up to the premise of the source material.  Next THQ game from Japan: the puzzler "Devil Dice" that has been on the top-10 Japanese charts for a few weeks.  See you then, "Secret World of Alex Mack" haters (private joke).