GENRE : RACING
DEVELOPER: TAITO
PUBLISHER: THQ
NUMBER OF PLAYERS: 1


Review by J. M. Vargas
(Reader Review) 

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RAY-STORM

I love this game, which is why it pains me so much to give it an overall score much lower than what I wish I could award it, based on the fun-filled hours I spent with it over the weekend (thank God for rentals!).  A spiritual sequel to the 1980's arcade game "Chase H.Q.", "RayTracers" gives you the command of a powerful vehicle (which you choose out of four) and five/six tracks on which you have to race against a ticking clock and an array of obstacles (barrels, police cars, trucks) and level-end bosses.  Your vehicle carries no weapons, just the deadly combination of speed (the game is fast!) and a powerful bumper capable of ramming the most powerful machinery off the road and into a heaping pile of twisted metal.  Anyone with an IQ in the double-digits should be able to pick-up and instantly jump into the fun, except for professor Stephen B. Hawkins (but that's not really the guy's fault! :-O).  Is it worth the dough stores are asking for it ($29 to $39 brand-new), or are you better off renting this puppy from your nearest rental store?

GAMEPLAY / FUN FACTOR:  B


Forget about "Gran Turismo" realism, this game is 100% pure arcade racing (it wouldn't surprise me if it was released in Japan as an arcade title), and its ultra-simplistic goals and execution are designed to appeal to the broadest possible audience (think "Independence Day", the movie).  You select one of four vehicles, which range in both Speed/Acceleration and Steer/Attack depending on the combo of machine and driver: Lang drives a pretty red Spanker (he's the all-around average driver/car), Blody gets the Green Buffalo (he's strong), Asuka has a yellow Lynx (she's fast but weak) and Sleoteel drives a blue Hawk (with power and speed but lacking in control).  You can go to a Time Attack Mode where you can race any of four tracks: Circuit, Freeway, Mountain and Kaiser's Road; these four are also the tracks you will drive when using the Chase Mode, which is the heart of the game and the closest thing to a sequel of the popular Taito driving/action game of the 1980's, "Chase H.Q." the PSX has ever seen (Taito is also the developer of "RayTracers", released in the US under THQ).

In this mode you race against the obstacles on the road, trying to either avoid them to prevent slowing your race, or ram against them and destroy them for bonus points; cones, barriers and other vehicles are all over these tracks, and some of the other vehicles even have some patterns that the discriminating player will use toward his advantage.  For example, most CPU vehicles will take two or three solid hits to explode, but only one if you catch them from behind when they suddenly brake because that CPU drone has reached it's alloted racing space (weird AI strategy, I know, but what do you expect from an arcade-type racer?).  At the end of each track you will race a giant vehicle, and try to both (a) keep up with it as it turns and maneuvers so you can keep them within ramming distance, and (b) avoid its enemy fire, which seeks to slow you down and eat the precious few seconds that by now should be left in your timer.  Fail to destroy the boss (you didn't empty the energy bar on top of the screen), and you have a chance to replay that track (unlimited continues here) but not to re-start the circuit from the very beginning.  If you defeat the first four tracks, you will go into a fifth track (which looks suspiciously like a night-time version of Kaiser's Road) and go up against some of the earlier bosses, as well as an additional boss that is more sneaky and hard to ram than the others.  There is also a sixth track in the game, but I may be spoiling too many of the surprises in the game already (and that is bad because, to the best of my knowledge, there are no cheats or secrets in this PSX game... what the hell??!!).

If any of the above makes this game sound like a cakewalk, well, it is!  Even at Hard, the game is easily conquerable with a cautious use of the Turbo button and the careful memorization of the tracks, which have plenty of turns and twists to keep the gamer constantly tapping the control pad left and right (analog control, sadly, isn't supported).  Even the characters that have a lower rating in Steering can be easily manipulated by the tight control, which just adds to the shallowness of the game.  But shallow can be fun, and if you consider this game as an acceptable substitute for the arcade thrills the PSX version of "San Francisco Rush" failed to deliver, then "RayTracers" comes highly recommended.  Those looking for a realistic or more arcade-perfected driving experience should check "Gran Turismo" or your local arcade for the latest Sega driving games; Namco's "Rage Racer" looks like an RPG compared to the stripped-to-its-bare-bones gaming experience of this Taito racer.

GRAPHICS / VISUALS:  B+


Taito has managed to emulate the artificial look and color scheme of Namco's "Ridge Racer Revolution", mixed it up with an engine that borrows the "feel" of "Test Drive 4", and then cranked up the speed to a higher level with a frame-rate that is somewhere between 30 and 45 per-second... with not a hint of major slowdown anywhere!  Even the window on the back of your car reflects the exact surroundings you are racing through ("Daytona CCE" for Saturn and "San Francisco Rush" on N64 faked that effect), and the light-sourcing and explosions look solid but somewhat blocky and squarish.  If this game had come out only a year before it would have turned around some heads.  But with the God-like graphics of "Gran Turismo", "Crime Killers" and "Wipeout XL" around it, "RayTracers" loses some of its luster and ends up looking like another good PSX racer, and unfortunately there are too many of those already.  Unlike the "Ridge/Rage Racer" series though, this game has several different-looking tracks rather than one long track with different paths.  

A word about the bosses.  They look fine and move around the track with relative ease (why would a plane and/or a helicopter fly low-enough to be rammed by a vehicle??!!), but they lack any menacing features or special detail that makes the defeat of a boss memorable.  Fans of Namco's "CyberSled" will want to check the Tanks at the end of the first track in "RayTracers" for a nice little flashback, and those of you who actally bought that stupid "Construction Video Machines" a while back will want to see the menacing Excavator that leaves sparks all over the road you must drive through.  Unfortunately once you defeat the boss the game doesn't show you the ensuing explosion and vehicular carnage, it just fades to white (lame!).  The FMV cinematics are well-rendered, but how many times can yo see a hue-colored vehicle drive through a renderd city until it becomes boring beyond belief?  Check out the endings though for a laugh or two.

MUSIC / SOUND EFFECTS:  C+


Here is where Taito truly dropped the ball, and let "RayTracers" reduce itself into an average driving game.  There is no music during the race, which means you're stuck with the annoying engine sound, and the standard tire-screeches, objects-breaking-left-and-right, and metal-scrapping sound effects we've all heard before in a dozen other similar games (to their credit, these effects were professionally done and sound fine).  The music during menu screens and FMV cinematics is dead-average, and is not memorable at all; there is a cheesy announcer popping every once in a while, but not during the actual race.  What we're left with then is a game that plays like "Chase H.Q." but lacks any of that game's quirky personality (remember the cops yelling "Yahoo!" when the Turbo boost was activated, or saying "You're under arrest!" when the bad guy's car gave way?), since we never get to see or HEAR any of the car's drivers say anything, or comment on the ongoing action.  A shame, since a few lines could have added a much-needed infusion of personality to a racer that is sorely lacking any... oh well, at least is brain-dead fun for the all ages.

OVERALL:  B-


Such potential for greatness, such good graphics (for a non-Namco, non-SCEA, non-Psygnosis racing game), and such a nice concept (a 32-bit revival of "Chase H.Q.").  All wasted on a game that is loads of fun for the 15-30 minutes that it will take you to finish, if you practice long-enough to memorize the tracks and get acquainted with the controls; this is the PSX equivalent of the fun but equally-shallow Saturn game "Die Hard Arcade", which was also a fun game that could be defeated in less time than it takes to watch an episode of "South Park" without commercials.  Rent it for a weekend of fun bumper-bashing, and pray that they don't drop the asking price of "RayTracers" to less than $20, because then I won't be able to keep this sucker away from my library.  People looking for an easy-to-get-into racer that do not crave deep or rewarding gameplay take notice... the anti-"Gran Turismo" is out there, waiting for your wallet at a discount shelf near you.