GENRE : DRIVING
DEVELOPER: ELECTRONIC ARTS
PUBLISHER: ELECTRONIC ARTS
NUMBER OF PLAYERS: 1


Review by J. M. Vargas
(Reader Review) 

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Images taken From
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ROAD RASH 3D

The 3DO version of "Road Rash" was the first console videogame I had ever played since giving up the hobby in 1985, when the death of the Atari 2600/5200 killed my interest in electronic entertainment.  With the heritage of the Genesis versions before it, EA managed to make the 3DO look (for the first time in its existence) as a must-have next-generation system with "Road Rash" (along with the 3DO version of "Madden Football"), and I for once was glad I had wasted $400 on Trip Hawkin's black box.  When the PSX and Saturn came to market in 1995, EA ported the game almost unchanged to these machines, delighting those that hadn't experienced the thrills of the 3DO version but dissappointing those of us eager to move up to the next level.  Now the first truly updated version of "Road Rash", with a "3D" added to the title to symbolize the move to the 32-bit era, has been released for the PSX and it has managed to squander every expectation and crush every soul that was hoping for EA to pull another "Need for Speed III" from its bag of tricks.  Rent it today for yourself to witness the mockery of a legendary game series, or puchase it fully aware that "Moto Racer" and the original 3DO "Road Rash" (also available as a PSX game) are better buys for your bike-videogaming joy.  Better yet, hear what I have to say based on a couple of hours spent on a Blockbuster-rented copy.

GAMEPLAY / FUN FACTOR:  C+


No videogame that allows you to race against a gang of punks hell-bent on destroying your face with chains or lead pipes can't be that bad, and in the same way a movie like "Godzilla" can be enjoyed if you turn-off every ounce of smart thinking in your brain, "Road Rash 3D" will appeal to the most basic instinct and lowest common denominator of the average gamer.  You will enjoy trying to beat the carcass of these villains with the same delight you'll experience avoiding the huge obstacles and devilish turns that the programmers have programmed into the game.  Gone are the five tracks that appeared on the 3DO version, replaced with a series of interconnecting roads that will vary from map to map, and that get progressively harder as the game's difficulty increases.  And even though the control of the bikes isn't exactly perfect, it is tolerable and bearable if you stick with it long enough (and what driving videogame feels correct after being spoiled by the sweetness that is the control of "Gran Turismo"?).  The lack of suport for the Dual Shock controller disappoints, but that is because the game has been in development for quite a few years now (not that the final product reflects it, but... :-P); besides, there are plenty of other improvements that make the absence of D.Shock support seem like forgetting to put a feather on the hat of a dead corpse (what's the point?). You'd expect two-player support for those who want to either fight with a split-screen or a Link setup, but sadly "Road Rash 3D" is still a one-player affair.  No problem you say, I can still have loads of fun by myself going up against the bikers and their nasty road rage.  But the problem is, the AI of the tougher bikers in the higher difficulty levels gets insanely oppresive and don't let you have a moment's breath; and you thought the cops in "NFSIII" were getting agressive as you evaded them?  These goons gang up on you sometimes in multiple groups, and you don't have a moment to defend against all of them and next thing you know, your ass is leaving a black line next to the yellow line dividing the roads.  Also, the controls are not as precise as the gaming situations demand, and the lag between hitting a punch button and the actual delivery of that hit can be of detriment to you, meaning that sloppy programming from the coders of the game mesed up your chances, and that is unforgivable.  Even though it has been on development forever, "Road Rash 3D" gameplay could have benefited from a few more weeks of control-tweaking and testing, because it feels like improvements were about to implemented when the call came from upstairs requesting the gold version.

GRAPHICS / VISUALS:  C+


Bad, but not anywhere near as bad as I have been reading elsewhere.  Yes, the polygons are glitchy/warpy, low-res abominations that are nowhere near the flash of "Gran Turismo" or the "Ridge/Rage Racer" series, but there have been worse-looking games on PSX and, when compared to those, "Road Rash 3D" looks pretty good.  Those backgrounds look like updated polygon-based remakes of the 3DO "R.Rash" backgrounds with better texture-mapping, and although the frame-rate is disappointingly low (seems like 24 per-second to me), it chugs alone fine when there aren't too many bikers on-scren clustered next to you (that's when slowdown rears its ugly head briefly).  Also, the resolution and blocky look of the polygons make this "Road Rash 3D" update look just like a slightly prettier "Manx T.T." (Saturn version, to the gorgeous Model 2 arcade game), and it lacks the speed and split-screen eye-candy that made "Moto Racer" so much fun.  Where the game really bites the big one, though, is in its presentation and FMV sequences; unlike the 3DO version which had decent compressed FMV segments with some violent but sleek confrontations, "Road Rash 3D" has some of the least-appealing and badly-edited video ever compressed for a PSX game.  The actors are a joke, their lines are pathetic and the continuity in them is less than cable-access worthy (I should know, since I'm an AVID/FAST editor and I assemble TV programs for a living); add to that a letteboxed-squeezed screen (nicely disguised with the option screens on the top/bottom of the screen), and you have yet another detraction from the game.

MUSIC / SOUND EFFECTS:  C


There is an inherit risk in programming a genre of music into a videogame, because you risk alienating the gamers that buy your game but despise the type of music you select.  What if you are a basketball fan who loves to play the PSX b-ball games, but hate rap music?  What if you love cartoony racing games, but despise the use of bubblegum rock'n'roll with lyrics (Saturn's "Sonic R")?  "Road Rash 3D", just like its previous incarnation (I refuse to say "3DO version of 'Road Rash'" one more time or...doh!), goes full-tilt with alternative/thrash music from a bunch of up-and-coming musical bands I couldn't possibly remember even if I tried to.  You will either love them or hate them, but you will definitely won't be able to ignore their guitar rifts and screaming lyrics.  Sound effects are no better than adequate, with the annoying engine noises (aren't they all?) thundering over the screams, screeching tires and rattle of chains hitting your helmet (or exposed parts of the body.... ouch!).  Unless you manage to defeat lots of opponents and manage to earn enough money to upgrade your bike, you won't be able to get the cool bikes that have the thundering and booming engine noises.  But is listening to a strong bike incentive big-enough to make you ignore how flawed many of the game's other aspects are?

OVERALL:  C+


If I were to rate the (here comes that phrase again) 3DO version of "Road Rash" today, I would give the graphics a C+, the music/sound effects a B and the gameplay/fun factor a B-, for an overall rating of B-.  The fact that an all-new, built-from-the-ground-up PSX version comes a tad behind a spiritual prequel that is almost four years old shows the main reason why "Road Rash 3D" is getting hammered like it is: it couldn't be any more old news even if it traveled back in time, "Sliders"-style.  The same Restroom, Showroom Floor and other features of the previous game have been ported over to PSX almost unchanged.  That laziness in exploiting the still-cool concept of "Road Rash" would be tolerable IF the graphics and visual aspects lived up to the expectation AND were a dramatic improvement over itself and the competititon.  As it stands, if EA is gonna make some money from motorcycle videogame fanatics it will have to come from Delphine's "Moto Race", and use some of the profits from that game to cover the losses from this overhyped lemon of a game.  "Road Rash 3D" and the new Acclaim motorcycle game with Jeremy M. are strictly rental-worthy, as long as you pick-up some Reeses and Pop-corn while you're at it to counter the bitterness these two will leave in your taste buds.