GENRE : DRIVING
DEVELOPER: MIDWAY
PUBLISHER: MIDWAY
NUMBER OF PLAYERS: 1 OR 2


Review by J. M. Vargas
(Reader Review) 

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SAN FRANCISO RUSH

Oh, man... was the writing all over the wall about this one prophetic or what?  You know that when Midway failed to produce screenshots and preview copies of PSX "San Francisco Rush" for the press, and then dumps it into retail without even an annoying press-release heralding the arrival, the possibility of this game being the videogame equivalent of Shaquille O'Neal's "Steel" is higher than the chance of Indiana Representative Dan Burton blowing his top with more Clinton accusations.  Naturally I had to buy this turd to experience for myself just how butchered a conversion this game is (I'm sick that way, anticipating bad games with an equal degree of glee as I do the good one's), and to compare it to the OK N64 game that was released last year.  After playing PSX "Rush", all I have to say is "Thank God for Electronics Boutique's 10-day return-policy".

GAMEPLAY / FUN FACTOR:  C-


Where to start?  Since the PSX lacks the CPU power to implement the gravity-defying jumps and crashes that characterized the arcade and N64 versions, the cars in "Rush" not only hug the road but stay there, with only the rare jump and skid around a tough corner (forget about using the brakes for sliding and drifting!).  The essence of "Rush" gameplay is lost, and what you're left with is an ugly "Ridge Racer" clone with four tracks (three from the arcade/N64, and a PSX-exclusive track that is kinda cool in its design).  The loading times are UNBEARABLE (can you say 35-40 seconds before starting a race, and 10-15 seconds when choosing options), and God forbid that you want to restart a race halfway through a race that you know is a lost cause; another HUGE loading awaits around every option chosen by the players, and that is a sharp contrast to the N64 "Rush" instant-access (the only real benefit of the cart format).  Controlling the cars (depending on the chosen difficulty level, which ranges from 'Easy' to 'Extreme') is a chore with the digital control, but it's nightmarish with the analog controller, which rivals the too-loose feel of "Colony Wars" and early analog-compatible PSX titles in its lack of polish.  Shame that playing the game is such an unexciting chore, because it packs more gameplay options than the N64 version: Two-Player in split-screen (why does one window has more view than the other one??!!!), Link, cones on the road as mines, Instant Death (hit anything and the race is over), a cool "Speed"-type mode where the car explodes if the speed drops bellow a certain point, etc.  ANYTHING GOOD ABOUT PSX "RUSH"?  It is a bare-minimum fun racing game, with tracks that can be raced backwards and mirrored, and are quite large and based on real San Francisco locations.  Uhhh, and it will be on discount bins in the next few weeks if there is justice in this world! :-P

GRAPHICS / VISUALS:  C


From the machine that brought us "Rage Racer" and "Gran Turismo"?  From the graphical-powerhouse that can give us "Tekken 3" and "Crash Bandicoot 2"?  I'm sorry, but Climax (the team of developers Midway hired to port "Rush" to the Sony wunderkid) was forced by deadlines and pushy management to deliver what looks like a 65% complete version of the game, with the worst-looking fog effects this side of "Black Dawn" used to mask the pop-up of approaching scenery (which, by the way, is still very visible throughout the game).  Every building and vehicle is pixelated badly, and the low-res at which the game is obviously running makes the consistent frame-rate (20-24 per second) go unnoticed.  Alas, not even the menu screens and FMV intro (a cool "speeded up" drive through the real-life San Francisco locations featured in the game) look that impressive, or come across as someone's (anyone's) baby!  Climax is off the hook in my book (hey, I'd like to see you deliver an arcade-exact "Rush" on an underpowered PSX chip in less than a year), but Midway rightfully deserves to be shot for yet another atrocity in their rather long-list of crimes against gamedom ("War Gods", "Mace: The Dark Ages", yoour-favorite-MK-game-here, etc.).  If you didn't know any better you could be forgiven for thinking that they just dumped unused Saturn code into a Yarouze, shook it (but did not stir it! :-P), and then burned the graphic-libraries into the gold Beta.

MUSIC / SOUND EFFECTS:  B-


The music on N64 "Rush" could the worst racing music ever composed in MIDI (one of the music tracks, 'Rave Rush', sounds like a bunch of cats tied together that are being simultaneously raped and skull-crushed to death against a keyboard...I kid you not!), so the slightly-better generic rock music on PSX "Rush" is heavenly when comparisons arise with the cart.  But on its own the tunes are really weak, and are just barely-tolerable racing background material (sorry, no music while the LONG laoding process takes place).  The sound effects are slightly better, with every bump against another racing heap of metal and all the booming explosions shaking up the speakers of my humble 27' Sony Trinitron XBR.  That should tell you the benefit of having a dedicated sound-chip inside your hardware, even with deadline-imposed restrictions on your creation process (are you listening Nintendo?).

OVERALL:  C


The memorable moment that I will remember the PSX version of "San Francisco Rush" for is when, after crashing and pressing the 'Abort' button (gosh, don't let the Pro-Life movement get a hold of that one!), I was sent FLYING through a huge chunk of the track (like a runner in Saturn's "Sonic R" after hitting the speed spot) and wound up in a better position that I would have enjoyed if I hand't crashed in the first place... what a cop-out of rushed (no pun, I swear!) AI programming routines.  Rent it for a laugh or two, and then buy yourself the N64 version when (or if) you ever feel the need for the real deal in your living-room.  Midway bought the rights to one of the biggest arcade names of the past few years, and that is exactly what got released for the PSX this past April: a name (with an unrelated game attached to it).