GENRE : FIGHTING
DEVELOPER: NAMCO
PUBLISHER: NAMCO
NUMBER OF PLAYERS: 1 OR 2


Review by J. M. Vargas
(Reader Review) 

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TEKKEN 3

After endless hype and lots of doubts the current incarnation of the PSX could handle the number of polygons and the backgrounds, Namco unleashed "Tekken 3" to the masses this past May 1st and was welcomed by the simultaneous sound of hundreds of thousands of wallets opening up.  Much like "Final Fantasy VII" and "Resident Evil 2" before, Namco's premier franchise shattered records, quieted the critics and has yet again solidified the PSX as the success story of the 32/64-bit era.  And now the only thing left for us to ponder upon is, what on Earth could these guys do to top this one on PSX with the inevitable "Tekken 4"?  Prediction: opening salvo for the Fall 2000 release of PSX2 or (if Namco gets thrown the right amount of sacks of yen) the Sega Katana.  Why? Because it is clear that this game, as flawless and exciting as PSX games ever dream of getting, is pushing the machine to its limits and that, in order for Namco to aim at the top ("Virtua Fighter 3"), the next Tekken will have to be leaps and bounds ahead of this one; food for thought!

GAMEPLAY / FUN FACTOR:  B+


An evolution from the previous "Tekken" incarnations (which served as first and second-generation benchmarks at their respective "peak" periods) that has stuck to basics, "Tekken 3" plays just like "Tekken 2", only faster and with side-stepping controls and attack-from-the-ground moves that can make the matches between two skilled players an interesting back-and-forth affair.  All the cool camera angles and assorted visual trickery only distracts from this game's biggest imporvement over its predecessor: speed!  Add to that the return of standard Modes like Team Battle, Arcade, Survival, VS., Practice and the "Final Fight"-like Tekken Force Mode (left-to-right, side-scrolling punch-fest where you beat thugs and pick-up "Chicken" :-P), and "Tekken 3" has all the bases covered.  Had the game received a more intense graphical update, or developed a more ground-breaking attack technique for the entire game (instead of giving a couple of fighters like Eddie Gordo and Ling Xiaoyu specific techniques), it would get a higher grade on my book.  As it is, it feels more like a prettier and faster "Tekken 2" than a bona-fide sequel.  To their credit Namco developers have managed to keep the loading times short and, despite the heavier graphical burdens on the PSX, the pace is not interrupted by "San Francisco Rush"-caliber waiting periods (in which a person could write his/her taxes, and/or mow the lawn).

GRAPHICS / VISUALS:  A


U-N-B-E-L-I-E-V-A-B-L-E!  Sure, the backgrounds are nothing more than "faked 3D" background wall-paper instead of the polygon landscapes of the arcade version (remember the backgrounds of Saturn's "Virtua Fighter 2"?  Same thing!), but they do not affect the gameplay in the least and are presented in such a way that, unless you're an anal-retentive picky guy, wouldn't be noticed (and they sure are a hell of lot better-looking than the lifeless wall-paper on "Dead or Alive").  Movement of the characters?  Smoothness of their acrobatics?  The complexity and quality of the textures on the characters?  The number of polygons per character?  Folks, this is Namco!  Only Sega produces and distributes better-looking and playing arcade fighting games, and they have yet to develop a system that the masses accept wholeheartedly for home use... sorry fellow Saturn owners :-(  With 20+ characters, several hurting moves and bone-crunching grabs that make you go "ouch", and a weird but exciting mix of characters (everything from a mask-wearing wrestler and an old man with a severe back problem, to Jackie Chan and Bruce Lee wanna-be action men), "Tekken 3" is to PSX fighting games what the Beatles music is to classic rock'n'roll: the standard by which all competitors will be judged.  Why not an A+?  The cinematic FMV of Capcom's "Resident Evil 2" is the new high-water mark, and although it still demonstrates dominance of the technology, "Tekken 3" cinematics fall a tad short from "RE2" and "Soul Edge/Blade" (another Namco game?).

MUSIC / SOUND EFFECTS:  B


I'm sorry to say that the music in this game failed to impress me, and actually turned me off somewhat.  Too much generic and/or hard-rock tunes, too little of the eclectic and weird (but likable) tunes in "Tekken 2", which I feel was a much better soundtrack.  But this is just a personal taste of mine, and should not affect your opinion if hardcore rock'n'roll is to you what subliminal/sophomoric sexual jokes are to the Miller Beer "Dick" ad campaign: it!  But what bothered me somewhat are the absence of any voices and taunts from the characters; shouldn't the Tekken gang have a distinctive personality developed by now?  Why should they remain restricted to yells and grunts, and not have corny one-liners like every other fighting game?  And while we're picking apart the audio (which is really good, but in my opinion not "Tekken 2" good), the punches and bone-crunching cracks (a staple of the series) are not as crystal-clear and loud as before; they seem somewhat muffled and recorded at a lower sampling rate.  Maybe the monstrous graphical needs ate up into the audio's limited specs?  We'll never know, and frankly I don't hear too many people complaining about it... which kinda makes me the anal-retentive type of guy I was mocking before!  Right back at me babe.

OVERALL:  A-


Tremendously derivative, but unsurpassed for sheer arcade thrills brought home (almost) impact, "Tekken 3" could be Namco's best PSX conversion to date.  With "Gran Turismo" taking the driving-genre crown away from the "Ridge/Rage Racer" series, and no other triple-A titles in the horizon for the near-future (although Namco might want to burn a few more copies of "Time Crisis", because that one is hard to find!), "Tekken 3" could become the next evergreen cash cow that keeps selling long after its initial release (like "Tekken 2" and the original "Resident Evil" before it).  All I know is that, when coming home after a long day at the office of exhausting daydreaming about a better job, Heihachi and Co. will shake me up and turn me upside down.  And that's just from playing Nina Williams :-).