GENRE : SHOOTER
DEVELOPER: NAMCO
PUBLISHER: NAMCO
NUMBER OF PLAYERS: 1 OR 2


Review by J. M. Vargas
(Reader Review) 

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TIME CRISIS

There is a level of polish, consistency and quality-design through every facet of Namco's PSX port of their hit arcade light-gun shooter "Time Crisis" that is simply not present in its closest competitor, the Saturn port of Sega's arcade shooter "The House of the Dead".  Graphics are 85% of what the arcade game was, the sound effects and music are dead-on, and the addition of the 'duck' command is the biggest improvement to the stale light-gun genre (not known for evolving as fast as the technology housing it) since Sega's "Virtua Cop" introduced polygon-sensitive characters that reacted differently when shot at different body parts.  Throw in a PSX-exclusive Special mode and the accurate GunCon controller for an acceptable $59.95 (the GunCon retails for $34.95 by itself), and the only excuse not to own the second-best 32-bit light-gun game on the market (after Saturn's still-king "Virtua Cop 2") is the shortage of units that seems to plagua the game's availability.

GAMEPLAY / FUN FACTOR:  B+


Rachel MacPherson, the daughter of the President of Sercia (you change the 'b' into a 'c' and you avoid lawsuits; how sweet), is kidnapped by the evil Sherudo and his henchmen (led by the nasty Wild Dog) and only secret agent Richard Miller has the guts and the insanity to take the mission of rescuing this lady and getting her out of Sherudo's castle alive.  This was the set-up for the arcade game, and it's still there for the PSX version but it also comes packed with a bonus scenario (Special mode) with its own story: after saving Rachel, Richard receives new instructions to infiltrate the weapons-factory of the terrorist group Kantaris, which is hidden under the facade of a legitimate business (a nice hotel by the lake).  You're basically getting "Time Crisis 2.5" when you get the PSX version, which makes you wonder if Namco will develop the arcade sequel for this PSX or will hold it as a potential early killer app for PSX2 (or whatever they end up calling it).

The GunCon comes packed with the game and it is a sweet and cold piece of... eh... plastic!  There's a button on the side of the GunCon to make Richard duck/take cover which can only be reached by playing the game with both hands, unless you plug a regular controller on the second slot and either (a) hold it behind your back with one hand while shooting with another (you'll look so cool), or (b) put it on the floor and step over the 'duck' button to simulate the arcade set-up (recommended if you have stinky feet and want to have your friends develop some sort of fungus sickness).  After a brief calibration test pattern, you'll be able to shoot the bad guys, sensitive explosives and the hard-to-reach goons that give you extra seconds to the pixel; shame that the GunCon doesn't support previous light-gun games like the "Die Harder" segment in "Die Hard Trilogy", or "Project: Horned Owl" (developed by the same folks that did "Elemental Gearbolt", the Working Designs game that will support the GunCon when released in the US).

Despite being a single-player game (boo!) and the absence of hostages or innocent bystanders that could get accidentally slaughtered (one of the many guilty pleasures in Sega's arcade light-gun games), "TC" manages to entertain with its simplistic game premise: shoot everyone, and don't get shot in the process.  There are two types of game in the Arcade Mode: Story, which recreates the game's original arcade premise (three stages with four areas each and bosses to defeat), and Time Attack (choose one of the game's three stages and try to clear it ASAP and get the lowest-possible time score).  The Special Mode offers the PSX-exclusive mission with the Kantaris terrorist group, and introduces the Branch Reflected Conditions (BRC) system that assures that playing through the hotel will not be the same twice, based on what objects and/or guards you shoot (very similar to the 'branch' system in Sega's "House of the Dead").  If you played the arcade version of "TC", then you'll be glad to know that Namco outdid themselves with this port, which is as good and polished as "Tekken 3" minus the CG movies.

GRAPHICS / VISUALS:  A-


The resolution drops a couple of notches, and the polygons look a little funny when the camera moves Richard Miller from location to location (the frame-rate seems to move faster than some of the polygons, particularly the shots of Sherudo's castle during the opening).  Other than that, everything from the arcade game of "TC" plus the bonus Special Mode are as solid and well-designed a bunch of polygons as you could ask for from a four year-old console: the cheesy cinemas, the many castles and breakable objects, the life-like movement of the guards and their funny-looking light-blue outfits (Sercia's National Guard??!!), etc.  After seeing the game in motion there will be no doubt left in your mind that, if Namco put their collective effort into it, a PSX version of "Time Crisis 2" is not only possible but very likely (because PSX2 ain't coming out anytime soon).

MUSIC / SOUND EFFECTS:  A-


Music ranges from militaristic drums and jingles (the opening) to some freakish A-Team soundalike tunes during the heat of gun fights; they aren't exactly the best tunes Namco music composers have developed for PSX (that honor still belongs to "Ridge Racer Revolution"), but for the genre they are OK.  Sound effects are movie-quality in their clarity, consistency, resonance and high rate-sampling; you'll actually feel and/or duck from the screen when a bullet from the enemy hits the screen, and feel like Schwarzenegger spreading carnage when brandishing your GunCon because they all sound so realisitc.  The voices are ridiculous and over-the-top, but I guess that is what Namco had in mind when selecting such generic character names as Rachel MacPherson, Richard Miller and Wild Dog; although at some points the dialogue can get atrocious, it is crystal-clear (unlike the bosses in the "Virtua Cop" series) and nowhere near as offensive and embarrassing as Capcom's "Resident Evil".

OVERALL:  A-


There are more light-gun peripherals for the PSX market than there are good games to use them with: "Crypt Killer" and "Lethal Enforcers 1 & 2" (both from Konami) are a joke, and the Midway shooters ("Area 51" and "Maximum Force") are as exciting as seeing Benny Hill in a thong.  "Time Crisis" easily rockets to the top of the PSX light-shooter genre, and looks like it'll stay there for quite a while because, except for the quirky "Elemental Gearbolt", there are no other 'A'-caliber games in the genre coming in the near future.  If you like to hold cold hard plastic between your...ugh... hands (you dirty-minded teenagers!) and already have the Saturn trilogy of Sega's best arcade shooters ("VC", "VC2" and "House of the Dead"), then you might want to spring for "TC" and even consider its sister product, Namco's "Point Blank", as an alternative multiplayer shooter feast (just watch those credit card balances).  Recommended.