GENRE : FIGHTING
DEVELOPER: SQUARE
PUBLISHER: SCEA
NUMBER OF PLAYERS: 1 - 2


Review by J. M. Vargas
(Reader Review) 

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TOBAL NO. 1

It used to be so easy in the old days: Japanese videogame company Squaresoft made high-quality RPG's that sold well to the masses of Japan and the cult-following of gamers in Europe and America... Square released their games only on Nintendo platforms... the Earth was deemed round, and everybody lived happily ever after... then 1996 hit the calendar.  Square switched their business prospects from Nintendo's 64-bit machine to Sony's 32-bit CD-based PSX, announced the big sequel ("Final Fantasy VII") and started investing in talented programmers with expertise outside of the RPG genre.  Two of them (Koji Yamashita and Seiichi Ishii) formed a little company called Dream Factory, and used their previous expertise in the fighting genre to develop a PSX brawler... under Square's label.  Gulp!

The setup: Emperor Udan, ruler of the planet of Tobal, holds a contest to see which of eight warriors from several planets (four are from planet Earth) can be called the King of the Tobal Tournament.  So it's up to Chuji-Wu (Akira/Ryu clone), Epon (Pai lookalike), Oliems (a giant chicken man), Hom (a robot), Fei-Pusu (old warrior), Illgoga (big pink lizzard), Mary Ivonskaya (BIG Russian wrestler) and Gren Kuts (Jackie from "VF2" as an Irish man) to prove which warrior is the chosen one... blah, blah, blah!  More comparable with Ocean's N64 fighting game "Fighter's Destiny" than with other button-mashers, "Tobal #1" is full of depth and interconnecting links that reward the use of technique rather than random button tapping (although you can also play like that).  The potential of Dream Factory's pioneering effort was rewarded with a blockbuster sequel ("Tobal 2") that sold well in Japan, gave "Tekken 3" and "Dead or Alive" a run for their money and solidified Square's reputation as a quality-conscious software developer (then "Saga Frontier" hit stores, and Square had to go back to, pardon the pun, square one! :-P).  Is "Tobal #1" still worth your dollars and attention in 1998?

GAMEPLAY / FUN FACTOR:  B


Many people that bought "Tobal #1" actually started playing the "FFVII" demo CD packed with the game before they turned to the main game, but once they loaded the CD they must have realized that this is no quickie product slapped together at the last minute.  Although the graphics caught most of the attention at the time, the engine crafted by the developers is tight, intuitive without being disorienting and can be picked-up and mastered by hardcore and casual gamers alike ("Tobal 2" took what this game started and pefected to the umpteenth degree).  Your character can move in any direction and in/out, left/right of the screen and of the other fighter, all by simply tapping the direction you want to move with the d-pad keys; contrast that with the "2D wrapped in 3D" view of "Bloody Roar", "Tekken 3", "Virtua Fighter 2" and "War Gods" that, at best, allows for minor side-stepping of incoming attcks.  Your characters have Upper/Middle/Lower attacks, that can be linked with d-pad movements and the Jump (L1) and Guard/Throw buttons (R1), and although sometimes you might end up disoriented and kicking/punching the air while you are getting wacked in the back, the game sometimes positions you around when two characters are close so that there are hits being connected.  An aquired style of fighting control that must be sampled before committing on the purchase, because there is more to "Tobal #1" than meets the eye; just because there are ring-outs that lead to precipitous free-falls doesn't mean the game is a "Virtua Fighter" clone, although it might look like one.

Modes of play include Tournament (go up against all seven other selectable characters, plus several bosses that include a killer bunny!), Versus (you and an opponent in a ring trying to win two/three out of three/five matches) and Quest mode.  This last one is an attempt by Dream Factory to marry their new fighting engine with the rudimentary basics of an RPG dungeon, in which you pick up a character (from the same roster used in the fighting game, complete with moves!) and try to dodge pitfalls and falling rocks, pick-up potions and bread (for health!) and make it to the end after beating numerous thugs to slug it out with a boss that, if defeated, will become a selectable character for the fighting game.  It isn't a perfect game (controls are somewhat confusing, the objectives are not made clear and it gets rather repetitive after the second dungeon), but the Quest mode is a serious attempt to give longer shelf-life to the purchase; notice how those "extras" are becoming routine nowadays in today's big fighting games, from "Tekken 3" (Tekken Force Mode, and the Volleyball game) to "DOA" (a ton of outfits and dresses for each character).  The AI for the one-player modes can be too much of a push-over (except for the bosses, which can get real cheap real fast), and the whole package could have used a few more modes to keep the player entertained without having to commit to the Quest mode.  But at least the loading times are kept to a minimum, which makes going through the Options and selections a breeze (and look at how Namco has used their quick loading as a selling-point for the "Tekken" series).

GRAPHICS / VISUALS:  B+


The first PSX game to run on the machine's high-resolution, 60 frames-per-second mode, "Tobal #1" is in the very privileged company of just a handful of technically advanced software pieces like "N2O, "Dead or Alive", "Einhander" and "Tobal 2".  Sure, the characters and background lack the textures that make today's games look more realistic, but Dream Factory uses their plain-shaded polygons with an artistic design that makes the game look like an artistically-innovative retro take on the original "Virtua Fighter".  Anime superstar Akira Toriyama (of "Dragon Ball Z" fame) designed the characters and the background story of "Tobal #1", which gives the game a stronger appeal among otakus and anime fans.  Although "Tobal 2" is a much better game than the prequel, it kept the look and feel of the original's flat-shaded engine and added gourard-shading and other nifty technical tricks to make the game look rounder and a little more life-like.  A little dated by today's standards, "Tobal #1" is out there at discount prices to clear inventory after it's lackluster initial performance (NGOnline reported TRST figures of 60,000 retail copies being sold to consumers).

MUSIC / SOUND EFFECTS:  C


Sound effects are as average as they get on a fighting game, with the punches/kicks making the appropriate sound when connecting against blocked limb (booo!) and exposed body (kick ass!).  The characters utter untranslated Japanese one-liners (just like the "VF2" gang) that make no sense whatsoever, but fit the anime feel of Akira Toriyama's artwork and storyline.  The music is an eclectic collection of tunes that (a) have no relation or apparent connection to one-another, and (b) are as bad and unlikable a collection of videogame music as you've ever heard.  Eclectic videogame soundtracks can sometimes succeed on the strength of their weirdness ("Tekken 2" being the best example), but "Tobal #1" sucks hard lava rocks!  Ouch!

OVERALL:  B-


The firing round of what turned out to be the explosion of diverse software Squaresoft cooked up for the PSX, "Tobal #1" was the game that showed PSX gamers back in 1996 that Square meant business, and "Final Fantasy VII", "Einhander" and the upcoming line-up of titles that will be co-published with Electronics Arts ("Parasite Eve" and the like) almost makes us forget the stinking pile of s*** that was "Saga Frontier" (can't stop bashing that one, can I?). If the sequel ever gets released in the States (and the E3 buzz wasn't too positive about the prospects of that happening), or you feel like importing one of the best fighting games ever made for the PSX, seek out and touch (in a non-sexual way, please!!!) a copy of "Tobal 2".  Otherwise, "Tobal #1" is out there collecting dust in the bargain bins and awaiting for its rightful place in history as the sleeper hit of 1996.  Ahem!