GENRE : 2D ADVENTURE
DEVELOPER: WHOOPIE CAMP
PUBLISHER: SCEA
NUMBER OF PLAYERS: 1


Review by J. M. Vargas
(Reader Review) 

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TOMBA!

From the creator of some of Capcom's "other" well-known franchises besides the "Street Fighter" series ("Ghouls and Ghosts", "Megaman", "Resident Evil" and the underrated SNES game "Demon's Crest") comes a throwback 32-bit game in which classic gameplay attempts to substitute for flashy 32-bit graphics and music; it's a losing effort IMHO.  "Tomba!" has its moments and there are enough additional sub-quests and RPG-like elements to make it worth a rental, but in the long-run it just doesn't deliver the thrill and addiction of a "Crash Bandicoot", "Gex" or "Klonoa".  Then again, I'm a platform freak that found "Yoshi's Story" a charming and enjoyable romp despite its ridiculously low difficulty level; you may find "Tomba!" a hell of a lot more interesting than I did.

The story of the game doesn't particularly endear me to the main character, or make me relate closely to his plight.  You're a pink-haired boy that was minding his own business walking by a jungle when a bunch of evil pigs ambushes you and steal your prized gold bracelet (they need it for some black magic business), given to you by grandfather.  As Tomba begins to persue the bacon bad guys, he gets caught up in the rumble of the jungle that the locals are engaged in (the many side-quests already mentioned), and in order to progress further in his bracelet-recovery mission Tomba will have to play good samaritan.  A little too much like Titus' SNES game "Prehistorik Man", but who says every PSX game must have 3D routines to be enjoyable?

GAMEPLAY / FUN FACTOR:  C+


Like in Lobotomy's first-person shooter "Powerslave", "Tomba!" opens up previously-closed sections of levels already cleared when the main character finds the appropriate new item or ability.  That platform/roof too high/far away for Tomba to reach?  Get some new pants!  That river blocking your path?  Learn how to swim!  Etc. The control for "Tomba!" is very tight and precise with the digital pad (my Dual Shock is out of commission at the moment, so no comment on how it handles this game), the way any 2.5D game should be in today's market.  There are a few hard jumps and unreachable spots that will have Tomba dying/falling repeatedly, but practice will eventually make for jumping perfection. 

"Tomba!" starts easy and then gradually gets harder and harder, with the small quests and RPG-like elements gradually increasing the depth and value of the game; one moment Tomba might be trying to rescue missing people or animals, and in another he might be looking for missing objects.  My main gripe with the game is that it's just too damn boring and repetitive (despite the many little quests), and that all of what we've seen has been seen before in countless 8 and 16-bit games, including the already-mentioned games designed for Capcom by "Tomba!" creator Tokuro Fujiwara.  With the exception of using the background and foreground to jump/interact "into" the scene (Tomba can climb walls, jump into vines, flip between two planes, etc.), this game doesn't feature a trick that hasn't been seen before and done better.  Classic gameplay or outdated concept?  Your personal feelings will make the decision, but I'd rather be playing "Jersey Devil".

GRAPHICS / VISUALS:  B


More colorful and full of lush and vibrant hues than your average "brownish" PSX game; it's like if Mr. Fujiwara felt guilt from the lack of primary colors used in Capcom's "Resident Evil", and went nuts with the greens, pinks and assorted rainbow colors that populate the worlds of "Tomba!".  There are a lot of polygons being pushed by the PSX, and the use of the medium-resolution guarantees a speedy frame-rate that never slows down; the characters seem like sprites imposed over the polygon-heavy backgrounds, but of that I'm not 100% sure.  Although they don't play exactly alike, "Tomba!" has that 'fake 3D' look of Namco's "Klonoa" and Crystal Dynamic's "Pandemonium!" series.  I read somewhere that the US version of this game had gourard-shading added to the graphics to make it more appealing to the eye-candy conscious American public, but "Tomba!" feels and plays just like any other 32-bit platform game released before today.

MUSIC / SOUND EFFECTS:  C


Dead-average sound effects populate the world of "Tomba!", with birds that chip, foot steps that leave a sound effect and a lot of tribal and prehistoric chants and yelps.  Give the developers of "Tomba!", Whoopee Camp, a budget for sound effects because this first game from them feels lacking in the polish of the environmental sounds.  The music is a tragic affair of its own through and through, with lousy 'happy' music full of repetitive samples and beeps that have no harmony whatsoever.  "Tomba!" is a game that demands that its audio be lowered and a CD/cassette be played on the background to keep the gamer's sanity in check.

OVERALL:  C+


For a company that used to have a well-publicized bias against 2D platform games, Sony has really turned its act around and allowing some good one's to come over to America (we'll cast a momentary blind eye on Jaleco's "Punky Skunk").  "Tomba!", besides its horrendous music and sound effects, isn't a totally horrendous game that will make you puke your guts out at the sight of Nintendo-like cuteness; it could be argued that the goofy hero/villains/story combined with the RPG-like gameplay make it an ideal game for the whole family, something that isn't common in the narrowcasting appeal of most PSX games ("Tekken 3", "Resident Evil 2", "Gameday '98", etc.).  I personally just can't see this game selling too well to the masses, simply because there is a 'deja-vu all over again' feel soaking up the whole package (what's with the horrendous artwork on the cover?).  Then again, if YOU enjoyed "Demon's Quest"...