GENRE : SHOOTER
DEVELOPER: SINGLETRAC
PUBLISHER: ACTIVISION
NUMBER OF PLAYERS: 1 - 2


Review by J. M. Vargas
(Reader Review) 

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VIGILANTE 8

Even when the PSX was a brand-new grey box that was THE Christmas gift everyone wanted in 1996, Singletrac's "Twisted Metal" failed to ignite an iota of excitement in my gaming life.  Sure, it was a fun and exciting premise to battle some rad characters in a post-acpocalyptic car wreck sponsored by an evil LA criminal... but those graphics looked just so damn rough and messy, even by that year's standards.  "Twisted Metal 2" improved on every aspect of the original, from the controls to the number of characters to the arenas in which combat took place (all over the world, hence the sequel being subtitled "World Tour").  Only the graphics were left almost untouched, and as a result I never really got into playing Singletrac's PSX offerings; sure, they play a mean and enjoyable destruction derby of metal parts and explosives, but look like crap.

But I'm obviously in the minority on this one since all of Singletrac's games (with the exception of "Critical Depth") have been best-sellers: the "Twisted Metal" games (the first 2 at least, since the third installment is being done by Sony in-house), the "Jet Moto" series, and the exceptional "Warhawk".  Now Activision's internal team of PSX coders, Luxoflux, have ported their best-selling PC title "Interstate '76" and optimized it to get as good a performance from Sony's machine as possible.  The result is a "Twisted Metal" clone that plays as good as the previous games (OK, maybe a tad inferior), but looks infinitely better; graphics aren't everything in a game (God, if he/she/it exists, knows that a crummy-looking game can play like a dream and eclipse the looks), but they are all that needed to be dramatically improved to make me a believer in the vehicle-combat genre.  The name of the new king of PSX combat-racing games until "Rogue Trip" or "Twisted Metal 3" prove their case in the court of public opinion (chatrooms, sales counters, internet sites): "Vigilante 8"!

It's the gas crisis of the late 1970's, which helped bring down the presidencies of both Gerald Ford and Jimmy Carter (although the Iranian hostage crisis really paralyzed the Carter administration more than the fading energy crisis... have you fallen asleep yet? :-P).  Two bands of criminals and low-lifes surviving (barely!) in the 1970's storm into a military base and make themselves to tons of weapons and customizable vehicles that they quickly upgrade into props for the "Road Warrior" movies.  The Coyotes and the Vigilantes are each other's sworn enemies, so the stage is set for vehicular manslaughter in the middle of nowhere (the game seems to take place entirely in unpopulated areas like abandoned Oil Rigs and desolate highways).  If the cliches don't kill you, watch for those machine-gun bullets and EarthQuakes being casually tossed around... they just might.

GAMEPLAY / FUN FACTOR:  B+


Nothing new or dramatically different from the Singletrac-pioneered concepts of how a vehicular blast-fest should play, but if it ain't broke why fix it needlessly and risk compromising the magic formula?  Four modes, two for single-player gaming and two for two-player blasting (no four-player option? Damn, the N64 gets all the good one's).  For single-player: a Quest Mode were you pick one of the game's vehicles (each with a distinctive and dark "Mad Max"-like look and background story), go through the 12 levels and achieve each's specific objectives (depending on which of the two gangs the chosen character belongs to). Also for single-player, an Arcade mode that gives you a level to choose, and a ton of customizable options (maybe one too many) about how to go about completing that level. For two-player gaming, we have a Co-Op mode (similar to Arcade in single-player, except that both players must be alive at all times or it's game over for both of them; a cool premise that forces characters to save each other's butts when surrounded by incoming fire), and Deathmatch (find your opponent and blast him to pieces before he does the same to you!).

The best way to dispatch enemies is to one-two sucker-punch them with a direct hit, and then hit them again while they are vulnerable (or still up in the air, if possible), especially with a unique special move.  This is done (like in "TM2", although not exactly the same way) by inputing commands like in a figting game, linking pad movements with button tapping.  Problem is that these moves can only be done on the digital pad of the PSX controller, and anybody playing the game with anything less than the old analog controller (Dual Shock is supported and works like a dream) is missing more accurate control and dead-on response that is simply not present in the game's digital control.  If you're in the crosshair's of Slick Clyde, and he's right in the path of your special attack, do you send the attack (via digital) or hightail it the f*** out of there (via analog)?  Sadly it is almost impossible to drive AND attack at the same time because of the set-up of the controls... oh well, there's the first thing that can be fixed for the recently-announced 1999 sequel.  Other minor complaints: the weapons are liberally spread over the levels and are too easy to discover and pick-up, making "Vigilante 8" a race to the biggest/baddest weapon (like "Quake") instead of a constant fight.  Also, some of these levels are HUGE and long, and in certain instances two players may drive for minutes before finding each other (kinda like "Mario Kart 64's" Battle mode).  And the controls aren't as tight and responsive (even on analog) as the one's in "Twisted Metal 2", which even had a way for the player to quickly turn-around ("Vigilante 8" doesn't have one).  Aside from these quirks, this is "Twisted Metal 2" with a facelift from the Gods, and that is all I need to be sold.

GRAPHICS / VISUALS:  A-


What a pretty-looking game "Vigilante 8" is, thanks to developer's Luxoflux's use of the concepts in Activision's "Interstate '76" for a somewhat different PSX game that uses the machine's internal strenghts to the max.  Most developers who tried to fit a PC game on PSX in the past did not go this way, and as a result the PC ports ("Duke Nukem 3D", "Broken Sword", "Myst") didn't live up to their hype, and the console-exclusive gamers didn't buy them.  That trend is reversing, with console ports of PC games either getting the royal treatment (like EA/Blizzard's "Diablo") or being developed with the PC version simultaneously (like Acclaim's "Forsaken"). 

"Vigilante 8", although somewhat blurry-looking (pixels are visible when close to another vehicle/structure) and done in medium-resolution, is always moving at a constant speed of 30 frames-per-second, even with lots of vehicles and fireworks on-screen.  The light-sourcing and meaty explosions are gorgeous, the levels are all destructible (you can blow up EVERYTHING, and even leave marks on the terrain with your weapons).  The split-screen for two-player (vertical or horizontal, depending on your mood) is serviceable with minimal slowdown.  The artistic design of the characters and vehicles is cliche and has been done to death (in everything from "Bio Freaks" to "Twisted Metal 2" to movies/TV), but it feels right at home in a game that is set (for a change) in the recent past rather than in the not-too-distant future, somewhere in time and space, LA LA LA (wow, momentary "MST3K" flashback... sorry!).

MUSIC / SOUND EFFECTS:  B+


Suitable funky and appropiate tunes for the late 70's period, which means that if you thought disco music was the worst fad to hit the US since New Kids on the Block and the fruit-flavored condoms (uhhh, I heard they were tasty! :-O) you may have to hold it inside yourself when "Vigilante 8" boots.  I've read elsewhere that you can replace with music CD's the tunes in the game's levels when an arena is loaded and ready to go, which would make this only the third PSX game that allows you to do this swap trick (the original "Ridge Racer" and "WipeOut" were the first two); so, if you do not like the hick and funky tunes in this game you may replace them with your own (I haven't tried to do this, since I am fearful of tampering with the machine when in use).  The rest of the sound effects are all adequate but have been done to death before: the roar of the engines (diminishing when away, increasing when up-close), the roar of machine-guns overheating, the roar of coyotes owling (OK, OK, OK... :-), etc.  For all of this game's numerous positives, the music/sound effects will only make an impression by being part of the atmosphere, instead of some wild and original characteristic.

OVERALL:  B+


Since the rental copy yours truly used to review this game didn't overheat or freeze during play, I can't comment on the bug that is apparently running wild on "Vigilante 8" games across the landscape.  But if you liked the "Twisted Metal" series, and are anxiously in look for a comparable experience with much-better visual rewards, Activison has your ticket to scrapped metal parts littering the unpopulated areas of the United States, circa the late 70's.  I'll hold on purchasing this $45 title (ouch!) until the whole "freezing bug" thing gets fixed, and maybe prices drop a little; I like the game, but I'm not sure my pocket can take this much punishment so frequently (greedy little bastard, I know!).  Rent before you buy, because blind gamers out there might feel like ignoring the improved graphics and stick with the "Twisted Metal" series.  Until "Rogue Trip" and "Twisted Metal 3" hit retail late in 1998, "Vigilante 8" is where you want to be if you have the need to blow (bleep) up... is that a great TV spot or what?