GENRE : SPORTS
DEVELOPER: ACCLAIM
PUBLISHER: ACCLAIM
NUMBER OF PLAYERS: 1 - 2


Review by J. M. Vargas
(Reader Review) 

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WWF WARZONE

A couple of years ago, with the company's survival on the line and mounting debt in the hundreds of millions (the result of a foolish belief that big-time licenses + 16 bit cartridges = great profits), Acclaim turned their act around and acknowledged that they were following a misguided business pattern that was pissing off gamers and investors alike.  Is Clinton about to pull an Acclaim on the American public now that his "essence" maybe all over Lewinsky's dress by acknowledging he lied when we waged the finger at us back in February?  And what kind of sick woman keeps a dress full of "love stains" (anything to avoid using the word semen..oops! :-O) unwashed as a collector's item?  OK, back to the regularly-scheduled Acclaim rant: ever since acknowledging its sins, the company has banked on N64 games for its return to profitability ("Turok", "Extreme-G") and has struck gold.  Although sales of "Forsaken" and "Jeremy McGrath Supercross '98" for PSX proves that Acclaim games are now selling well on PSX, they hardly match the quality efforts of the N64 line-up.

That's when big-time developer Iguana comes up to the plate and delivers one of the best American-developed wrestling games ever programmed, with all the atmosphere and visual/audio fireworks of the USA Network's #1 rated cable show (in direct competition with TNT's "WCW Nitro" on Monday nights).  What the game lacks in its limited roster (a dozen WWF stars, plus a handful of secret characters which include a different-colored version of steve Austin) it more than makes up with a mode that lets you customize and create your very own monstruosity.  And what little glitches there are in the game (lackluster background and loading times) are overshadowed by the sheer mayhem of having two or four players slugging it out.  Ultimately it will be your feelings regarding wrestling and its leagues (are you a WCW or a WWF man, or neither?) which will Þ­determine how much enjoyment you get out of the game.

GAMEPLAY / FUN FACTOR:  B


Different modes of play keep the game a fun frolic for all involved: there's Tag Team (four players bitch-slapping each other at once simultaneously), Challenge (get the belt by defeating every opponent in a "season"), Weapons Match (grab the closest TV/folding chair/baseball bat and beat the crap out of your opponent), Training (select/create a character, learn his moves, practice 'till you're a killer) and Cage Match (you and an opponent inside a steel cage).  With a multi-tap up to four players can have fun in the proceedings and there is enough variety in the modes to keep the game fresh (within the limits of the "sport"), although it should be noted that the N64 version will come with a few 4-player exclusive modes not available on Sony's grey machine. 

IF you love the antics of Hart, Undertaker, Goldust, Austin and Co. every week on TV, now you too can join in the wacky antics of the "sport" that (along with "Rugrats" reruns on Nickelodeon) tops the weekly cable TV Nielsen ratings regularly.  Is this a great country or what (sigh)?; atmosphere is king, and "Warzone" (besides the generic ring and pixel-fest crowds) has it by the bucketload.  The characters all have their trademark moves (or so I heard, because I don't watch wrestling on TV; it conflicts with my CNN/MSNBC/CNBC viewing schedule on that "other" burlesque spectacle known as the Clinton presidency, but I digress), and the ability to create up to thirty unique wrestlers that could be saved to the memory card make this a game with endless replay value.  Who wouldn't want to create a 300-pound, red-skinned, tattoo-filled monstruosity out of your worst hang-over nightmare?  Or a "Santo" lookalike from the Mexican Federation with the stamina and agility of an Ahmed Johnson? 

The controls and set-ups in the game are OK, but still have that "lagging" feel that is often associated with other wrestling games; they are fluid and do the job, but lack the split-second precision of a "Tekken" or a "Street Fighter II" because the real-life matches aren't entirely believable to begin with (understatement of the year!).  Every button in the pad is being used, and the sheer amount of potential actions (kick, punch, block,run, climb the rope, slide left/right, and the tie-up) combined with the meter that determines if your wrestler attacks, gets dizzy and/or pins the guy down and the many possible combinations (are you holding/attacking/throwing?) makes the game a bitch to control when the on-screen antics demand immediate button commands.  To Acclaim's credit the game is a blast regardless of what style (inputing commands or button mashing) the player chooses, although the time me and a pal spent wacking each other always ended up with a mindless attempt to yell and taunt the other player into distraction; just don't expect another "Tekken 3"-like experience from a wrestling game.

GRAPHICS / VISUALS:  B+


If the crowds weren't such an eyesore of naked pixels (when are we going to get another cool crowd watching a "sport" like in "Slam & Jam" or "Wrestlemania"?), and if there were more variety to the fighting stage besides the 'blah' ring, "WWF Warzone" would have reached a much-deserved 'A'.  The much-touted motion-capture studio that Acclaim sank a ton of money into years ago finally hits paydirt with the most realistic-looking and moving characters I have ever seen in an Acclaim game (much better than "NFL Quarterback Club '98" or "Turok").  Add to it the create-a-wrestler option and you have a license to get wacky with the tools developers use to design the games; select masks, skin tones, outfits, weight distribution, agility, moves, etc. and make them look as colorful or muted as your heart desires.  The Menu/Option screens are somewhat lackluster and unpolished compared to other games, but the simplicity and bare-bones look works to the game's advantage by following the KISS theory (Keep It Simple Stupid), which may not be a bad idea when you consider the target audience Acclaim and the WWF usually appeal to (schwing!).

The textures on the polygon characters are a tad on the soft-skinned side, but the game's close-to (but not quite) high-resolution and constant 30 frames-per-second (a tad less when two or more players are roughing it out; could that be the reason why there isn't a ref on the game, to keep it moving fast? Mmmphh!) are more than enough to pronounce the WWF League a winner of the graphics showdown against THQ's "WCW World Tour" and "WCW Nitro" (PSX).  For kicks, the PSX has exclusive FMV cinemas of the wrestlers taunting you and showing their stuff (in the very average intro sequence) that is not available on the N64.  Beware that the loading times, though not as bad as those in other games ("BattleSport", "Mass Destruction") are somehwhat lengthy and could be a potential mood-killer.  Did I mention you can create your own wrestler??!!

MUSIC / SOUND EFFECTS:  B+


The two-man commentary by authentic WWF announcers and each wrestler's authentic entrance music (don't ask me their names or the songs, because as I said before, I don't watch this stuff in my spare time; too busy watching "The Secret World of Alex Mack" and reading stuff to keep up with a fake "sport") gives an air of authenticity to the proceedings, besides being damn funny and nearly on-target most of the time; when the Undertaker is taking it in the chin, MacMahon is sure to call attention to it no more than a few nanoseconds after it actually happens. 

When the wrestler actually enters the arena, the music is precisely mixed with the crowd so one won't come out louder than the other (just like a professional TV broadcast); if your wrestler is a punk and the crowd dislikes him, they can be won over by your ring actions or they can grow even more restless.  You'd have to get a FIFA game from EA Sports in order to get a crowd that is as tuned with the field action and interactive with the participants as "WWF Warzone"... but the proximity of the gladiators with their fans is what gives the "sport" and hence the game a better feel of authenticity, right? (I'm grasping for analogies here folks; please forgive my lack of knowledge about the subject matter of the game that I rented but that is based on a "sport" I'm trying to pretend I know jack about).

OVERALL:  B+


The ultimate complement I can give Acclaim, Iguana and the WWF Wrestling league is that I had fun playing their silly little game despite being illiterate about the characters and/or the whole battle with the WCW and other leagues.  Me and a friend only have seen a couple of WCW and WWF matches, along with the always-good-for-a-laugh Mexican wrestling seen on cable's Galavision, and to be honest are quite unable to put our finger on the whole booming wrestling phenomenon that has made the "sport" take off like a rocket in recent years. 

But if everyone's happy and loves "WWF Warzone", no harm and/or foul shall come between us and the stacks of cash Acclaim is making from this overhyped game: gamers love it, the press loves it (look at all the raves), retailers love it, WWF officials and wrestlers (who get a cut of the profits) love it, Acclaim stockholders love it, etc.  I bet the only one not loving it is the guy who wishes he could prove once and for all who's boss in a winner-takes-all bout: WWF's "Stone Cold" Steve Austin or WCW's "Hollywood" Hulk Hogan.  Then again, that guy probably has spent half-a-day creating his own version (complete with trademark moves) of Hogan on the create-a-wrestler mode of "Warzone".  A must-rent for non-wrestling fans!