Review by
J. M. Vargas
(Reader
Review)
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Back
- Saturn Reviews
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I usually go on and on, filling paragraph after paragraph
with the delusions someone actually reads my damn reviews.
That's just a sign of how enthusiastic I get when playing
videogames, and my desire to spread the word of how much
fun you could be having right now instead of reading the
ramblings of a geek from New York City. Not this time,
folks! Acclaim's "Batman Forever" is the worst videogame
I've ever played on the Saturn, with the possible exception
of "The Crow", "DragonHeart" and "Battle Monsters" (three
other Acclaim beauties; they're 1-4 in my quality meter,
since at least they released Warp's quirky "D" in the
States).
Based on an Acclaim arcade game (they're first foray into
that field) that saw limited distribution and/or success,
"Batman Forever" is the umpteen millionth time the company
has employed the mindless and exhausted side-scrolling
routine inherited from "Double Dragon" and "Final Fight".
When done correctly this can be loads of fun; me and a
friend still regularly go to an arcade on Times Square and
pump up Capcom's "The Punisher" with $5 worth of quarters
in order to duke it out mindless baddies. "Narc" and "Metal
Gear Solid" also had instances of brilliance despite the
twitch nature of the button mashing.
But "Batman Forever" wastes the valuable DC Comic license
with the same thing that has been done before to death, and
adds absolutely not an iota of originality to the
proceeding. Neither did other similar games, but each at
least had other redeeming qualities ("Die Hard Trilogy" had
its graphics, many moves and novelty value as its signature
trademarks); the graphics, audio and playability of this
game leave gamers like myself speechless, and provide
Acclaim with another turkey they can swallow whole for
Christmas. I'd recommend you rent it, just so you can truly
appreciate the effort it goes into creating a "NiGHTS", a
"Mischief Makers", or a "PowerSlave".
GRAPHICS / VISUALS: C-
Acclaim is listed in the closing credits of the two latest
Batman films (the ones directed by Joel Schmacher) as a
provider of Motion Captured Technology for the flicks'
special effects. Maybe the PSX and Saturn just aren't
advanced enough to handle the technology used in the
movies, but we all know the Saturn was (misguidedly I might
add) designed with 2D gaming in mind. How come all the
sprites in the game look jerky and barely display any
frames of animation when moving? Three or four at the most.
Aside from the sharpness of the sprites and backgrounds
(they look like low-res. SGI renderings, particularly the
Batmobile), there is little that says this game had major
money put into its development. Also, like in the "Killer
Instinct" franchise, the characters on screen don't
interact or seem to have anything to do with their
surroundings (they just slide by whatever happens to be the
background). And what's with the ugly colors? All
washed-out, lifeless shades of black and gray mixed with
deep greens and purple. I change my mind midway through the
review; make the above C- a D+ (hey, unlike "Myst", at
least this graphics move!).
MUSIC / SOUND EFFECTS: D-
Crappy music that resembles the worst 16-bit synthesized
tunes you can remember, all in a platform with untapped
Yamaha sound chips sitting dormant. You would expect the
Batman theme (from the last two movies) to be a full
orchestral recreation of the real thing instead of a fuzzy
low-res. "pe, pe-pe-pee, pe,pe,pee, yiddi yadda PEE, PEE,
PEE, PEE!...". Pathetic. The tunes heard during the game
are no better than the intro; you've really hit the bottom
of the audio barrel the moment you turn on your Saturn.
Batman and Robin, aside from their grunts and yells, have
no dialogue to speak of; the same goes for the villains,
which is a crying shame since The Riddler could have been a
major hoot if lines from Jim Carrey were employed. The
sound effects were recycled from all the "Final
Fight"-ripoffs Acclaim has released for the Genesis and
SNES in the past (they're probably saved on a computer hard
drive somewhere deep in their New York offices).
GAMEPLAY / FUN FACTOR: A+
Just kidding! Make it a C- (just wanted to check if you
guys were still awake), since there are several hundred
moves and combinations available for our two heroes during
their mano-a-mano duel with the dudes that harassed them as
extras during their duel with Harvey Two-Face and The
Riddler (bosses). Don't ask me what they are, since the
tutorial does a bad job of expanding on the moves and the
technique required to link them together. Just mash the
control and try to keep your distance from the baddies (do
it with the boomerang and other gadgets available at any
time); that's easier said than done since the collision
detection is awful (you can grab someone from several
inches away).
It should take about 45 minutes to go through the entire
game, if you manage to avoid the cheapness of the bosses
and the inability to block the onslaught of sprites
attacking you from all directions. You can get better by
memorizing patterns, earning as many credits as possible
and racking up that score...but do you really want to be
known as the lord of the records for "Batman Forever"?
Didn't think so. It would score much lower except that
there is a part in all of us that yearns a break from the
cerebral and timing-intensive ("Final Fantasy VII", "Gun
Griffin", etc.); if you can manage to shut your brain off
completely for a few hours, more power to you. Renting it
won't be a problem, since my friend (the guy who rents
games for me) told me this was the first time someone
actually rented "Batman Forever" from Blockbuster (can you
hear the pennies falling into Acclaim's cash register? No
wonder they almost went broke in 1996).
OVERALL: D+
Are you throwing a party in the near future? I can suggest
you a perfect, shiny new set of coasters to carry those
beverages, and they all happen to be Saturn Acclaim games
available at bargain prices (the set would still cost you
about $80, but what is money if not an unnecessary burden
on your pocket?) "Batman Forever" is not worth the price of
the CD the game was pressed on (a wonderful Polka album had
to be sacrificed...the horror!), and its an obvious attempt
by Acclaim to cash in on a license without paying the
royalties for the most basic elements needed to turn a
decent game (actors' likeness, music, Warner Bros.
storyline, etc.). Get me a paper bag, because I'm ashamed
to be seen in New York State, home of the Bandai/Banpresto
of the West (although "Turok: Dinosaur Hunter" redeemed
them somewhat).
The Saturn may be going down under, and some of their games
were actually decent (they brought "Bust-A-Move 2" to the
States). But it is a relief we won't be seeing any of their
games on a Sega approved box for awhile (where's
"BattleSport"? The Dark Falcon and I are going nuts!).
Those PSX loyalists can sure count themselves lucky to have
Acclaim in their camp, releasing such fine gaming bliss as
"The Fantastic Four"? (Sarcasm 101, folks!).
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