Bomberman, in its various
incarnations, has appeared on just
about every console in the last 10
years. Sega has been a bit behind
with it, the Genesis version of
Bomberman being rather poor with
slow gameplay and a distinctly
un-frenetic multiplayer mode.
So it was excellent to see Saturn
Bomberman being a brilliant
version of the game, particularly
with the multi tap.
There is a vague plot running
through the game, as told by a full
motion sequence in the beginning of
the game, and the mid-level
sequences are very well done.
However, the plot, which concerns
something called Krator being
resurrected by the Meanie gang,
isn't important. It's a distraction
more than anything.
The graphics in the game, as you
would expect aren't anything that
couldn't have been done on a
16-bit. But that's not what this
game is about. The graphics do
their job without overwhelming you
and there don't appear to be any
obvious bugs.
The sound is your usual stuff.
Nothing particularly offensive, but
nothing to get incredibly excited
about.
What we're here for is the
gameplay. Battle modes are almost
completely addictive, particularly
when
winning. The normal mode isn't
quite as good, but it still offers a
mild challenge. A third mode,
Master
mode allows you to try for high
scores over a series of rooms. Lots
of things to try out. It's really
impossible to describe how fun it is
blowing up computer opponents,
especially when you have set it up
ingeniously (especially when its the
character so cruelly named
"Bonks").
The lastability very much depends
on whether you've got a multitap or
not. With one, it will be a long time
before you tire of this game.
Without one, you might get bored,
although two player matches are
still fun.
Graphics: 60%
Sound: 60%
Gameplay: 93%
Lastability: 89%
Overall: 90%
If you have a multitap, rush out
and buy this game immediately. If
you don't have one, rush out and
buy it anyway. And while you're at
the shop, be sure to pick up a
multitap and a few extra
controllers.