GENRE : PUZZLE
DEVELOPER: TAITO
PUBLISHER: ACCLAIM
NUMBER OF PLAYERS: 1 - 2


Review by J. M. Vargas
(Reader Review) 

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Back - Saturn Reviews  
 
BUST A MOVE 3

If you read my review for "Bust-A-Move 2", I gave the Saturn version of the popular Taito puzzle game a score of 'A', and said that the 'A+' was for "Bust-A-Move 3" if the series improves dramatically on what was already a strong entry in the franchise. Well, I guess I screwed up by not giving "BAM2" the 'A+', because "BAM3" not only doesn't advance the series forward but, by failing to make dramatic or necessary improvements to installment #3, Taito fails to make the sequel a MUST for this fan of Bub and Bob. This game is for those who are clueless and new to the gameplay of the "BAM" series (known as "Puzzle Bubble" in Japan), or are addicted to busting bubbles and can't help themselves. Those of us who are fans but can put our thinking caps on and analyze the game with impartiality can't help but be extremely saddened by "BAM3", considering it was one of the last few third-party games released in the States for the comatose Sega Saturn.

Released by Natsume (better known for releasing the obscure SNES RPG/simulation game "Harvest Moon") and Tommo Inc. (better known for their mail-order videogame service), "BAM3" got released in mid-December for Saturn, and a PSX version will follow sometime in 1998, making this game the second console "holiday exclusive" for Sega's system in 1997 (Lobotomy's port of "Quake" was the other). It is an extremely entertaining puzzle game on its own legs, with entertaining characters, solid graphics, addictive gameplay and that trademark Japanese cuteness soaking the whole package wet. But "BAM3" is the third chapter of a very successful franchise, and the baggage behind the game is what ultimately makes me recommend you wait for the PSX version so you can rent it and see for yourself what I mean when I say this time Bub and Bob aren't welcomed in my Saturn... they're not even in the game at all! (there is in their place a dinosaur character that changes colors, called 'Bubblen'... whatever!).

GRAPHICS / VISUALS: B+


In an obvious homage to Capcom's "Puzzle Fighter", "BAM3" has added selectable characters; you no longer are forced to play as either Bub and Bob. They are all done in anime-style, so those who are into that will have a field day selecting among the new cast (all based on old Taito coin-ops). They are: Bubblen (ahem!), Purichio, Chinkle, Musachi, Marina, Luna Luna, Super Sonic Blastman and Jack. Most of them are female, and have specific characteristics like Tarot card abilities (Luna Luna), all-around Ryu clone (Musachi), card game dealer and 'Pat' wannabe (Jack, who looks like a guy but behaves like a woman), etc.

I personally don't like any of the new characters at all, and although I'm a big fan of "Sailor Moon" and are used to overly cute stuff in Japanese games and TV shows, "BAM3" is just too much! None of the characters in part 3 have the charm or personality of the weird cast of the first two games, which included the wacky "Decapitated Kittie", the scary "Vampire Boy", the weird "Fluffy Pink Lady", etc. (those are made-up nicknames, for lack once again of an instruction manual which can indoctrinate all of us into the "BAM" universe). It's a personal prejudice, but I know that when the entire cast of "BAM2" appeared as a still background in this game, I felt rather insulted when I was forced instead to play like the sorry bunch of characters in "BAM3". Their animation is smooth, their reactions to winning/losing are hilarious, and their cuteness overbearing; not as good as Capcom's "Puzzle Fighter", but considering the game is using an enhanced "BAM2" engine instead of a new one, the game looks good.

And that is my main beef with the game's graphics: almost all the attention and detail went into the animation of the characters, which are NOT AN INTEGRAL PART OF THE GAME WHEN HEATED COMPETITION IS HAPPENING. The bubbles, backgrounds and overall look of the game has been slightly polished from "BAM2", but "BAM3" retains almost the exact same look. That isn't a big deal, since the gameplay in a puzzle game is king and the graphic look is secondary (up to a point of course; "Tetrisphere" anyone?). But "BAM3" has so much emphasis placed on the animated characters that gameplay gets a make-up touch-up. That's OK though, since the "ain't broke, why fix it?" rule still applies here, and watching Super Sonic Blastman get raped by a huge Star bubble when he loses still makes me chuckle (you've got to see it!).

MUSIC / SOUND EFFECTS: C+


The sound effects, like those of any Sonic or Mario game, are outstanding and haven't changed or innovated a bit: bubbles bust, characters scream weird Japanese one-liners, and really weird but hummable music plays on the backgr... wait, I'm still stuck thinking about "BAM2". My mistake, sorry (you're going to hear a lot about "BAM2" today, AS IF YOU HAVEN'T NOTICED ALREADY :-). The one-liners and bubbles getting busted are OK and hold the Taito tradition of being scary, freaky and cute with equal degree. The music, on the other hand, has taken a turn for the worse: the exact (almost) same tunes that were on "BAM2" are remixed for part three, and the remixes are God-awful and can't be selected before playing (a feature sadly lacking in "Sonic R" but present in "Steep Slope Sliders"). There is a preset tune for the Two-player mode, which was very likable in "BAM2" but is remixed with what sounds like a High-School marching band in "BAM3", that almost ruined the multiplayer mode for me and a pal. If you know the series, then you know that for a musical tune to almost ruin the best part of a "BAM" game is criminal! Don't be ashamed to mute the music; Paul Simon got it right when he talked about "...the sound, of silence" (that would be the cash register for people attending "The Capeman"...Bang!).

GAMEPLAY / FUN FACTOR: B+


Two new additions to the series: bubbles can bounce off the roof for tough-to-make shots, which is an OK addition but has been overrated in reviews I've read elsewhere (particularly Next Generation's), and doesn't substantially affect the game. The other new addition is a major one, and it comes handy when playing against another player, or the CPU: each character has a unique pattern of bubbles that is sent the opponent's way when you connect three bubbles AND there are bubbles underneath those three unattached. In previous games a random pattern would be sent to your opponent, but in "BAM3" the selection of a character takes on a strategic importance that was missing in the first two installments. Chinkle, for example, has an "all rainbow" bubbles pattern; Jack has a wicked pattern mixing blocks, rainbows and stars, and so forth. Most characters have average combinations of various colors, like Bubblen's. Although the strategy and patterns of "BAM3" won't give "Puzzle Fighter", "Baku Baku" or "Tetris Attack" a run for their money (the series still relies more on precision and luck than strategy), the challenge has been brought up a notch by the above additions, as well as new "Special" bubbles that have unique attributes.

The options remain almost identical to "BAM2", but have a couple of nice additions to make the sequel a more appealing proposition to those who have the first two:

-ONE PLAYER: through an alphabet universe, solving different groups of puzzles in order to reach the top of the screen; fun time for all ages.

-TWO PLAYER: self-explanatory and, as veterans of the series will tell you, addictive to an extreme: you against another player trying to burst bubbles and clear your screen, sending your bubbles to him and viceversa.

-VS. COMPUTER: select a character, and start a trip through old Taito arcade machines, confronting the characters from those games. Since there are eight characters, there are eight different patterns toward the main Boss (or Bosses?). The lonely gamer's alternative to the Two-player mode.

-COLLECTION MODE: a good idea on paper that doesn't quite live up to the expectation: hundreds of "BAM" puzzles (signed by their creators) from previous games, as well as some sent to Taito by Japanese fans that edited them (probably using the "Edit Mode" from the Saturn version of "Puzzle Bubble 2"). After clearing a screen, you may continue on to the next, retry the same puzzle or quit. This gets boring quite fast, since Bubblen gets automatically selected as the character (cute touch) and a repetitive tune begins playing over and over.

-CHALLENGE MODE: are you a master of "BAM"? Prove it by going through five stages (with five levels each), which will rate your speed, strategy and technique and compile it into grades ranging from A to F. For bragging rights only, kinda like the scores in "Sega Touring Car Championship".

OVERALL: B-


After playing this game with a friend for a couple of days, we sadly came to the same conclusion: the magic is gone! Maybe we played too much "Bust-A-Move 2", maybe we overdosed on too much of a good thing and are jaded by the lack of innovation in "Bust-A-Move 3", maybe we're getting old and have been jaded by "GoldenEye" and "Mario Kart 64". All I know is that the characters are not as appealing as the one's in previous "BAM" games, the graphics look the same and the animation of the new characters, although hilarious and well-done, can't be appreciated or even looked-at by players engaged in the heat of bursting bubbles. Take it from a couple of guys who have been busting each other's balls for years: this game's shortcomings kept us playing "BAM3" for hours, hoping the other guy's bubble would burst and break up in tears saying "no mas, no mas!" (two bad puns in one sentence? I must be trying to get a gig as a reviewer at GameFan magazine!!!).

Since it only takes 3 meager units from the system's memory and is probably being sold at discount prices across the US (along with what's left of the fading Saturn legacy), "BAM3" is an acquired taste that will be heaven-sent by those who are virgins to Taito's puzzle series. Those of us in the know will stick with "BAM2" ($10 at Toys'R'Us), and hope that part four, which will be shown at the Tokyo game show in March '98, will give us the dramatic improvement part 3 sorely lacked. Now, more than ever, I feel like an ass for selling my SNES and 3DO copies of "Bust-A-Move" for cash; when the classic's gone, the memories remain more poignant than ever.

And no, I haven't forgotten my promise at the end of my "BAM2" review. When I get a chance, I will review the Probe port of "Bubble Bobble + Rainbow Island" for the Saturn; talk about Acclaim not respecting their elders!