GENRE : DRIVING
DEVELOPER: NEW LEVEL SOFTWARE
PUBLISHER: GT INTERACTIVE
NUMBER OF PLAYERS: 1 - 2


Review by J. M. Vargas
(Reader Review) 

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COURIER CRISIS

Ever heard of Naoko Takeuchi's "Sailor Moon"? It's a lighthearted cartoon for Japanese young girls about five 'Scouts' that go around defeating enemies from far way galaxies, fight evil by moonlight, win love by daylight and go to junior high school. The show is like a comedic sci-fi romantic soap opera with action scenes, and has become a huge international hit in every country it was been shown (particularly France and its native Japan), except the United States. Here, bad scheduling and a lack of promotion resulted in the show getting poor ratings and a cancellation in 1996; a loyal cult following has kept the show in a handful of TV stations, but for the most part "Sailor Moon" is dead here in the States. Any eerie similarities between the cartoon's saga and the Sega Saturn's in the US market are purely coincidental, but I digress.

There are two particularly memorable moments from the Japanese version of the TV series (which I recently finished viewing through sub-titled videotapes) that struck a chord deep inside and made me realize the stupid cartoon had won me over and joined the handful of TV series I treasure personally (hardcore "Seinfeld" and "The X-Files" viewers know what I'm talking about). One was an episode released in the US under the name "A Crystal Clear Destiny" (where Tuxedo Mask discovers Usagi/Serena really is Sailor Moon), and the other one was the final scene from the theatrical movie "Sailor Moon R" (an asteroid is going to smash Earth, and the Sailor Scouts use their collective love for one another to provide the Moon Princess enough power to sacrifice herself, destroy the asteroid and save Earth...she eventually gets resurrected). Why should any of you, Saturn faithful, give a damn about yours truly's favorite TV series? Why should you bother to hear about the pinnacle of my TV viewing experience?

Because, there are highs and there are lows in life, and those two scenes from those two episodes of "Sailor Moon" represent my pinnacle of pleasure regarding the TV series, as it became clear to me that the animation cells and actor's voices stopped becoming that, and the characters became eerie believable personalities I felt comfortable with. It's like the first time you gamers understood what playing "NiGHTS Into Dreams" was all about, or that first time you saw "Virtua Fighter 2" on the Saturn and felt vindicated about purchasing the system. For you it might have been picking up "Super Mario 64" for the first time, or watching the awesome spectacle that are the dogfights in "Colony Wars"...it's an undescribible feeling of awe that cannot be put in words. Today, I'm here to tell you that playing the Saturn version of the G.T.Interactive's game "Courier Crisis" is the exact opposite, the antithesis, the mirrored flip side of everything all of the above stand for and much more. I've played my share of games with my jaw dropped on the floor in astonishment (the first time I played "Ridge Racer" and "Super G.T." come to mind), but "Courier Crisis" beats them all with a game so unbelievably lacking in every conceivable aspect of videogaming that it truly defies belief. As high as "Sailor Moon" carries me to heaven when I watch TV, "Courier Crisis" is the lowest point of my videogaming life, bar none. Now that you know how this movie is going to end, it's up to your tolerance if you want to watch the rest of the story unfold, or leave now fully aware of what a waste of your hard-earned dollar buying this game for $49 would be.

But first the basics. "Courier Crisis" is one of only a handful of third-party releases for the Saturn this past Christmas 1997, quietly sneaked into stores along with the likes of "Street Fighter Collection" and Acclaim's "Battlesport" (another beauty we'll be warninmg you about in the near future). It's a driving game where you play a bike messenger delivering messages and packages in between "Checkpoints" (business people standing in the middle of the street with yellow arrows for pick-ups and green dollar signs for deliveries), hoping to collect enough cash to upgrade your lousy and undrivable first bike into some cool set of wheels that include everything from (much-needed) improved handling and grip to rocket-propelled boosters. Fail to deliver in the allotted time between obstacles, and you risk being "Wrecked" (crashed too many times), "Busted" (arrested by cops for causing too much havoc) or "Fired" (you didn't deliver them on time). You have five levels, each of them loosely based on metropolitan sections of a West Coast location (San Francisco or Seattle come to mind, although the game doesn't resemble them in any way), and an alternative feel to everything from the slacker design of the guy you play (no choice of different character to play) to the disturbing style of the still artwork. If any of the above sounds suspiciously like stuff you've played before, then you'd be right: this game bears more than a passing resemblance to elements from EA's "Road Rash" and Sony's "2X-treme". That, however, is as good as it gets until gamers return the game in droves to the store they bought it from. I honestly can't see any of them sticking with the game in the long run after watching the tasteless and poorly designed FMV opening, or read the silly slogan ("The Saga of the Modern Fatalist"). I stuck to it for a while though, risking mental instability and blindness due to extreme number of masturbation sessions in order to relieve the tension and stress caused by "Courier Crisis". Mercy!

GRAPHICS/VISUALS: D+


The graphics of the game look A LOT like "Road Rash"; you could have fooled me into believing this was a 3DO game released on the Saturn had I not known otherwise. The characters are all sprites, and the terrain and surrounding scenery pop-up into view very much like EA's bike classic. All this however means squat because the frame-rate and sense of speed the game generates are poor at best, and don't come close to duplicating the thrill "Road Rash" generated on 3DO. The lack of detail on the sprites that populate this district is surprising considering this game was released in 1997, but at least show some bursts of creativity here and there. Zombie cops, happy-faced marines and viscous dogs trample your every move (don't slow down or they'll wreck your ride) along with other equally disturbing goons. And (again, like "Road Rash"), the brainless pedestrians and fragile passersby (grannies on walkers and kiddies playing on the street) are all over the place waiting for your bike to mow them over.

Since the game involves picking-up and delivering packages with a whole city in between, there are moments when the graphics of the incoming scenery just pop-up as you approach them, covering what just a few seconds before looked like a huge empty parking lot (minus cars and parking meters). "Road Rash" and "2X-treme", since they were racers, could get away with their outdated engines because they could twist and shape the courses to disguise and minimize the horizon scenery just appearing suddenly, but "Courier Crisis" starts slow and that causes massive and detrimental first impressions that don't get much better when you finally can afford the more expensive bikes. This would have made a barely-acceptable first-generation game back in 1995, but as a third-generation release on a 32-bit system the graphics are just plain insulting.

The five different city sections (Civic Center, Industrial, China Town, Skid Row and Waterfront) have unique visual styles, as do the rendered stills showing your character's situation (punching a pedestrian, laying under a tree with cash all-around, flying over a building, mowing a doughnut-eating guy, etc.). Although beauty is in the eye of the beholder, I think the game's artistic direction and visual style are quite nasty, disturbing and morally reprehensible (we're talking "Carmagedon", "Postal" and "Grand Theft Auto" caliber tastelessness here, with a running count at the end of a level tallying up your "pedricides"!) and it disturbs me to no end that the game got a "KA" rating from the ESRB (another one, like Saturn "Quake" and "Enemy Zero", that sneaked under the radar of the censors). If you're into gross stuff for the sake of mindless violence, this is your next "Mortal Kombat".

MUSIC/SOUND EFFECTS: B-


Hard to hear the music in the default setting over the loud sound effects, and that's a good thing because the grunge-style alternative music is quite forgettable and grating. Tweak the music level to your liking, although in my book the music just couldn't be low enough. The sound effects are amusing in a trashy sort of way, with a rocket-like sound effect when you get prepelled high into mid-air, and the eternally amusing "cashin" when you collect your fee. And those punches and mowed down pedestrians getting their bones crushed after you pushed them into the path of an incoming vehicle are loud, clear, mean and offensive (just the way the developers wanted).

And this city hasn't experienced the dramatic drop in crime the rest of the good old USA has over the past few years: gun fire, car alarms, fire alarms and all sort of city-related mayhem comes across the speakers really fine. The speech samples in the game, however, seem recycled from Acclaim's "The Crow: City of Angels" (remember the infamous "clown face"?); you'll be called a "filthy animal" and a "dirtbag", and some of the lines will either amuse you or make you severely ill ("Got It" and "OVER HERE" in particular). An acquired taste, but the sound effects tickled my funny bone and made it fairly easy to ignore the music. Unlike "Road Rash", there are no cool alternative music groups providing a distracting soundtrack.

GAMEPLAY/FUN FACTOR: D+


Oh, where to start? The controls of your messenger's bike stink to high heaven. There is a button for pedaling that has to be pressed and held to move forward, a brake button, a button that makes your bike take a sudden twist (ala the hand brake button of "San Francisco Rush" for the N64) and a jump button, as well as a button to perform flips and other minor mid-air tricks, giving the game a very slight "Steep Slope Sliders"-type boost. But the controls are by far the weakest aspect of "Courier Crisis", and sink what would have ended up as a forgettable racing/combat game into an unforgettable exercise in frustration. The bike takes forever to pick-up speed, and if you hit a wall or get wrecked it takes forever to get back the speed. The jump button takes ALMOST A FULL SECOND to activate the jump, which means plenty of missed opportunities when you approach ramps and try to perform aerial tricks. The sudden-twist button makes things slightly easier around corners, but it could easily leave you in the opposite direction if not handled properly. When you finally get the better bikes the controls become somewhat easier (especially the ones with suspension), although you will always feel like your controller was lowered into a pile of mud. Mix the faulty control with the first-generation engine, and whatever cool concept the game started with gets lost in the background. "Sonic R" has "Super Mario 64"-caliber control when compared with this atrocity, and you all know how faulty I felt that game's control was.

"Courier Crisis" has a cool concept at its chore, and that occasionally shines through the faulty elements that sink the package. Between picking up a package and dropping it, you have a set number of deliveries to make before you move on to the next level (you start with two, and the number increases as well as the number of obstacles between the points). Deliver the package while your envelope flashes green, and you'll get reimbursed with a generous tip; deliver while the envelope flashes yellow or red, and your pay will be considerably less. Get "Wrecked" too often or "Busted" while performing dangerous stunts near a patrol vehicle and your meager earnings will have to be used for bailings and repairs rather than cooler bikes. Later levels are quite challenging and take some serious patience to beat. But even here the game's lack of clever programming shows, as you have an arrow on the upper left corner glowing red/yellow/green to point you in the right direction. While the game is watched from afar by someone else (no two-player option is given, so your friend won't be able to share your misery...lucky!), it looks kinda fun, a harmless time waster. It's not until you play the game that you realize the hideousness of what lies underneath the surface...kinda like the "Spice Girls".

OVERALL: D+


I deal with messengers everyday in the New York City office where I work, and besides the obvious cliches and stereotypes associated with this menial, low-wage and quite dangerous profession (these people indeed do have the life expectancy of a moth), I assure you that most bike messengers are honest and nice people trying to make an honest buck, and can't help but complement my videogame system (PSX/Saturn/N64/3DO) when they drop by. And, unlike the main character in "Courier Crisis", most of them are African American men that prefer to listen to Notorious B.I.G. and The Firm. But I don't fault New Level Software (the creators of the game), since they probably were inspired by another white-trash inspired project, the SegaCD port of EA's "Road Rash" ("cashin"!). I just hope that bike messengers the world over don't purchase the game hoping it will make them feel proud of their career choice, because these people have enough trouble trying to support their videogaming hobbie with their minimum wage salary.

Now that I've said my peace, I got to ask you guys to run (don't walk) to your local Electronics Boutique and buy "Courier Crisis" (EB has a ten-day return policy if you have the purchase receipt), or rent it if you're lucky enough to find a copy (although I haven't played it, I suggest you rent the PSX version of the game if you can't find the Saturn version). It is garbage like this that makes even the weakest title on your gaming library look like a work of creative genius; you won't hear me complain about "Sega Touring Car Championship" and its grainy graphics, or that "Sonic R" has crappy control. Not after playing "Courier Crisis" I won't...give me a break! Can "NiGHTS" and "Fighters Megamix" be so cheap at certain retailers, while crap like "Courier Crisis" gets away with being $49? What is this world coming to? Then again, the United States is the only country where "Sailor Moon" received a poor level of viewership, and Sonny Bono's death is treated like a national tragedy.

I remember once in a Home Economics class (yes, we horny High School students would enroll there to meet girls) a teacher telling us that if people could see all the grease of a McDonalds Big Mac Meal, and were offered a chance to inject that fat into their arteries, they would quit eating junk food and go on a healthy diet. She drove the point by actually bringing to class such a needle, filled with grease and fat all the way to the top. Well, as disgusting as that demonstration was, I still eat McDonalds and Burger King and Domino's Pizza and Boston Market, and know fully well that they will be the end of me. Good living, I know. Reviewing crappy games is like eating at Arby's, Roy Rogers, or Hardees: not healthy or good in any way for your system (and definitely not up to the big boys of the fast food industry), but a filler for the mind (or, in this case, a Saturn fan site on the net). Deep thinking inspired by the crappiest of videogames; I care about you guys too much.