GENRE : ACTION/ADVENTURE
DEVELOPER: ARGONAUT
PUBLISHER: FOX INTERACTIVE
NUMBER OF PLAYERS: 1


Review by J. M. Vargas
(Reader Review) 

Image 1
 
 
Image 2
 
 
Image 3
 
 
Image 4
 
 
Image 5
 
 
Image 6
 

Back - Saturn Reviews  
 
D

Kenji Eno is to the Japanese gaming scene what Dennis Rodman is to the National Basketball Association, and that more than anything says bucketloads about the cultural differences between the Land of the Free and the Land of the Rising Sun. While Mr. Rodman has made a name for himself by kicking, yelling and insulting referees, camera people and mormons (not to mention several league records for rebounding), Mr. Eno has thrown tantrums and enacted all sorts of publicity stunts previously unheard of in the usually polite-riddled Japanese videogaming scene.

Picture this guy announcing a previous PSX-exclusive title ("Enemy Zero") becoming a Saturn exclusive during a PSX-exclusive trade show. Or a weekend videogame trade show in which Mr. Eno used his company's booth (Warp) to reenact some sort of seasonal tradition, and then showed their only game ("D2") at the last few hours of the event. How many times have you heard of a game company making the showing of their product look almost like an afterthought? Yep, Warp is a unique Japanese gaming company, elevated to almost cult-like status by Mr. Eno's antics. And all of the above hype has largely been the result of a single game that, although flawed, has truly phenomenal silver linings.

"D" is the story of Laura, a young blonde lady who is summoned to Los Angeles in order to talk some sense into her father, Dr. Richard Harris, who has gone bananas and killed people at the hospital where he practices. All hell (literally!) breaks loose when our heroine enters the hospital and the whole place metamorphosizes into a medieval gothic-looking palace. It is here where you take over this puzzle-filled two-hour FMV game, with your primary mission being to reach your father and survive the horrors thrown at you. And poor Laura will learn some terrible secrets that explain some black holes in her past.

GRAPHICS / VISUALS: B+


Considering the Saturn isn't the best machine when handling FMV, "D" looks stunning. Sure, it's super-letterboxed and the dithering when the character moves is noticeable (as are the load times when moving from location to location). But considering the style of the game and the mood it sets to achieve, the visuals are adequate. The detail and look of the mansion, along with the gory scenes accompanying it, makes "D" the must-play-in-the-dark-until-Resident-Evil-is- released-in-September game for the Saturn.

MUSIC / SOUNDS: C+


The music resembles "Tomb Raider" in that there isn't much of it throughout most of the game, but whenever the action peaks it comes through with bladder-shaking intensity. It is suitable scary, mysterious and (at points) touchingly sad. The sound effects are movie-quality in their echo and tone (Laura's footsteps, swords clashing, water dripping, etc.), and the eerie background tune heard while you play is suitable for the unstable menace that surrounds you.

If the music is heavenly, then "D" has as its water-deep graveyard the voice dubbing; seriously! Not since the PSX version of "Resident Evil" have we been exposed to such vomit-inducing, God-awful, Gigantor-quality dubbing. Laura's father, whose head appears periodically throughout the game, can't seem to synch his irrational speech with his moving lips. Laura doesn't say much, but her constant "Aaahhh!" will get in your nerves. Acclaim should be shot for not replacing the dialogue with new voice actors, instead of relying on the audio inherited from the folks at Panasonic (who originally had the initial English release of "D" for the 3DO, way back when...ahh, forget about it!).

GAMEPLAY / FUN FACTOR: A-


"D" has received mostly mixed-to-low scores, based on its numerous shortcomings (which are all valid): it can be beat in less than two hours, the player cannot save his/her progress, the puzzles are so easy you won't even need the FAQ from Internet sites, and the three endings are relatively simple and easy to get, etc.. However, you can't see a game like "D" and compare it to the gameplay of "NiGHTS", "Bust-A-Move 2" or "Super Mario 64"; its an apple and oranges comparison. Within the realms of FMV-based games (which I remind you includes such dreck as "Myst", "Double Switch", "Corpse Killer" and "Wire Head", just to name a few), this game comes through with flying colors.

I believe "D" achieves such a level of involvement in its own unique atmosphere as to be considered in the elite of FMV games worth owning and replaying. Don't expect to play it once a week for the rest of your life, or to worship the elements and designers that came together to make it happen. The characters facial features, expressions and unique dilemma are rare in that they make you care deeply for Laura; considering the lack of finesse in the graphics (keep in mind this was completely done on Amiga computers, before the SGI-based era of FMV was ushered into game intros), Laura is a character the player can relate to. Very few FMV can pull that much emotional attachment from the players; i know "Torico" definitely didn't do it for me (who gives a s#*@ about Fred?).

OVERALL: B+


Like a good book worth owning even if you've read it before a hundred times (in my case it would be Flora Rheta Schreiber's "Sybil", or the Bible itself), "D" is worth having in the collection if you can find it cheap. At $20, I feel I've got my money's worth. If you dislike FMV with a passion (and plenty of "Sewer Shark" players do!), at least rent this puppy from Blockbuster and give at an old Thursday-night-in-the-dark try (you know, NBC is in reruns and the shows are definitely not new to me anymore). Just remember that playing it in the dark is a must.

"D" has plenty of untapped potential, mostly because it was a track-based, puzzle-oriented FMV game originally designed for the under-powered 3DO system. Since the sequel "D2" now lays in limbo, Kenji Eno is in talks to Sega about making this Warp-produced sequel available for Sega's next console and that's good news. The Panasonic/3DO M2 project has proven to be the biggest piece of vaporware this side of Virgin's "Heart of Darkness", and Mr. Eno needs to pay the bills. If "D2" becomes a Sega exclusive, then Japan will go crazy over the game and the new machine will have a strong start. And since "D2" will have a "Resident Evil"- caliber engine, it may have a big impact here in the States as well. It all depends on how Warp's other exclusive, "Enemy Zero", performs on Saturn later this year.

Isn't amazing how a small and "replay-value" free FMV game has built such an aura and cult around its developers? Name me other game of its kind that has made as much noise as "D", besides "Myst" jumpstarting the masses' acceptance of computer games...? OK, OK; bad analogy!