GENRE : RACING
DEVELOPER: SEGA SPORTS
PUBLISHER: SEGA
NUMBER OF PLAYERS: 1 - 2


Review by J. M. Vargas
(Reader Review) 

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DAYTONA USA CCE

I can remember the day in June of 1995 when I walked into a Toys'R'Us store looking for my nephew's birthday gift; I heard the "Rolling Start" theme of the arcade hit "Daytona USA" from a distant monitor in the videogame section. Expecting to see a videotape demo of the games available for the September 1995 "Saturnday" unveiling of Sega's machine, I headed toward the monitor and small crowd gathered around it. And there is was, the Sega Saturn in all its splendor available at $499 w. "Virtua Fighter" thrown in. "Lying sons of bitches!," I thought back then, "they sprung it on us early."

Any thought of purchasing the unit, however, vanished like liquor at a Kennedy clan gathering when I had a chance to play the demo unit running "Daytona USA". The gaming press had been hinting months before of the close proximity between the arcade version of the game and the Saturn's. DieHard GameFan went as far as saying that it would be "arcade exact". Sorry, but they call them "video"games because the visuals have to form a perfect union between the audio and the gameplay elements of the whole. The tunes were rocking, the gameplay was rolling, but the choppy 20-frames-per-second low-res graphics were drowning.

The above anecdote is important because it proves just how negative a public-relations fiasco the rushing of Saturn (and the first version of "Daytona") was with some hardcore gamers. I didn't purchase a Saturn until May of 1996, when the good software started showing true 32-bit power and the price points became more affordable. But I'm sure that had an arcade-exact version of the "Daytona USA" had been available back in June of 1995, my little nephew would have not received a birthday gift. And I would have ended up with a Saturn (and an overcharged VISA) in my college dorm.

So, a year-and-a-half after the storm and with (slightly) greener pastures in their competition for gamer's heart, Sega has released the "remix" of "Daytona" that Saturn followers knew was coming since "V.F.Remix" graced their T.V. sets as a taste of the "V.F.2" miracle in the making. "Daytona Championship Circuit Edition" was released last November, and was part of the "Free Game" promotion that Sega ran until last April 15th. I bought it, sampled thoroughly for 9 days, then returned it before the ten-day guarantee at my local "E.B." ran out! It wasn't a terrible game in the least, but it just wasn't the game I wanted to pay for in order to get back a free copy of "Sega Rally" (for the record, "Tomb Raider" and "Fighting Vipers" were the games I bought...read the reviews!).

So, why didn't "Daytona CCE" make my library?

GRAPHICS / VISUALS: B+


I'm sorry, but "Sega Rally" and the "Ridge Racer" series have considerably upped the status in 32-bit racing. If "CCE" were the pinnacle of graphical resolution on Saturn, then we would have to hide our faces in shame of our PSX/N64-owning friends. The frame-rate is a smooth 30 per second (which is becoming the minimum for racing games on 32-bit), the resolution is higher than the first game, and the usual array of rainbow-like colors Sega games are known for is in full swing. The details on the tracks are now visible (you can actually read the letters on the roulette in the beginner's track), and the 2 new tracks are a nice addition to the legendary 3 we know from the arcade (although the yellowness of the Desert track makes my eyes water). The two-player mode (a split-screen with missing background detail) is a step down visually from "Sega Rally". Too bad the pop-up hasn't been diminished enough either!

I'm no math or computer genius (that's why I went into Broadcasting :), but with a whole year to work on the 3D routines of the Saturn, Sega has little excuse for not diminishing even more the amount of suddenly-appearing terrain on display here. Yes, there are more cars than in "Rally"! Yes, there are more competitors with A.I. routines that suck-up processing power. But in the end I don't care about those things, because as a consumer I'm entitled to have my expectations fulfilled for $50. And I want "CCE" to be closer visually to the arcade because the potential for such a port is there! Shame that the severe pop-up prevents me from enjoying "Daytona" at home, since the rest of the package (audio, control, etc.) are A's all across.

AUDIO / MUSIC: A-


I loved the original's cheesy lyric-filled garage-band tunes (it reminds me of Japan's fondness for mixing America's popular culture with their own), but the new one's are not as bad as others would have you believe. It's a little more ambitious and arrogant than the original's, and therefore loses the charm. An option for both should be available, since this is CD technology we're talking about.

The ambient sounds of the race are straight out of the original (which in turn seemed to have been sampled from the Tom Cruise flick "Days Of Thunder"), with messages from the pit crew and screeching tires coming through loud and clear (except for the muffled voice samples, which resemble those from the bosses of the "Virtua Cop" series). Even the sound of the engines when placed in the dashboard view are perfect, but I could see why those who prefer this perspective and don't want to hear that noise could be driven wacko. Thank God they can play from the other three perspectives without losing control (unlike "Need For Speed"), because...

GAMEPLAY / FUN FACTOR: A-


..the control and balance of your car's performance (particularly with the analog controller) is second only to "Sega Rally" in the smooth learning curve department. I missed the option for the arcade feel and balance of the Hornet car from the first Saturn version; this meant re-learning the driving techniques of the new set of available cars. Some of them are O.K., a couple are outstanding and some stink! It took me a whole day just to get the new techniques and admit that it frustrated me to no end until patience reared its ugly head.

As for the fun...well, I tried to have it with the driving feel truly butchered by (again) those popping visuals! I want the feel of rushing at hundreds of miles per hour with a two-ton machine at my disposal, ready to wipeout your sorry hood for getting in my way. But the 1,000-pound elephant sitting in my living-room (that would be the pop-up) just can't be ignored. That's why I couldn't get into the first "WipeOut" game, or the first "Ridge Racer". Give me the whole picture, Sega, or don't expect my cash!

OVERALL: B


If you can ignore the graphical flaw that has plagued all three versions of "Daytona" (including the all-mighty Model 2 arcade version), then enjoy it thoroughly. I gave it a chance and passed, but keep renting every few weeks just for the 2 new tracks that I can't play at the arcade. I'm a huge fan of this game, and that is why I can't pay Sega money for it. It would encourage them to keep selling us games that feature minimized pop-up, and by not buying "CCE" I'm telling them "try harder, Saturn can do better".

With all of the above behind, though, I eagerly await the Net-Link version of "Daytona" to correct the problem and optimize the game's code with that of the improved Japanese version. Here's what we should be looking forward and nothing less:
-pop-up either completely eliminated or severely reduced (anything less is unacceptable by this gamer's standard);
-more courses, more color, more resolution, more, more...;
-options for the small details that nitpickers find to be toggled on/off (engine sound in cockpit view, control configuration from the first game, old/new musical tunes, etc.);
-Net-Link compatible four-player contests with 2 players per Saturn (yes!);
-the track-editor promised to us for the American release and dumped in the rush to make Christmas;
-the Sailor Moon vehicle that came from absolutely nowhere in the T.V. series into American toy retailers (hey, a guy can dream since the Sega/Bandai merger :)

"Daytona CCE" deserves your cash if (a) you can find it cheap, (b) don't care about the pop-up and (c) couldn't give a bunny's behind about competing on a Net Link network this summer. A weekend rental will be this game's destination until the pop-up-free version shows up.